Hiro the Dragon King

Joined: Jul 31 2004

Home page
Posts Posts and comments
Subject
Replies
Date
Location
 
Sorry to hear about the passing of your friend. 19 years is a long time. I haven't been around in a while, but it's …
5
 
In my defense, I'm only butt-hurt because I loved reading your news posts, all 190 or so 'Along The Tech Tree' posts …
13
 
I'm surprised that no one has commented on the title of the post yet. That is incredibly depressing to think about, but …
98
 
I too, only have a few complaints, but I (usually) reserve them for feature requests and bug reports, where they …
40
7
 
Welcome back! Flame Sage and I worried a bit when you just disappeared one week. It's good to see that you're alive.
14
10
 
I believe, while these trackers are being updated, that the status of this should be changed to 'Unresolved'.
29
 
It's not a bad idea at all.
5
 
This looks great. There's something wonderful about watching "live" the process of a character's design and refinement.
24
5
 
With the discussion of replacing IE as the native browser and the production of an HTML5 client, I'd like to once again …
26
I noticed you had commented that letterSpacing was unreliable. The only place that I see you using it seems to cause a …
2
 
"0,0" is a magic icon_state that allows an icon or image to be drawn on the map from further than the allowed draw …
11
 
Multiverse7 wrote: > I don't know why you are so excited about this. You can't guarantee that every user will even have …
26
4
 
Very nice, indeed. I've still yet to play with this stuff. [Procrastinator]
366
 
It think this would be great as well. This would make it much easier to track screen object instances as well as not …
7
13
 
Wolf Blitzer wrote: > Using while() for flamethrowers; is this a good thing or a bad thing?
3
 
But your personal preferences don't matter.
19
 
Yeah, masking is something I'm still wishing for.
26
 
Topkasa wrote: > No game in history, even professionally, has come close to that on a single machine. It takes a huge …
714
 
True, it doesn't return bogus results, but the call time is significantly longer than that of icon.Width(). This …
3
 
I seemed to have lost most of the content of my post. That's my bad. The EXE no longer works now with the recent …
21
 
Hell, how about DrawLine()?
14
4
2
 
I've also wanted this for some time. I usually think about my projects in terms of controllers because I think the …
8
 
This would be pretty useful, as SuperAntx stated.
2
 
Any chance on this at all? It'd be nice to test and know where exactly the line is as far as doing icon operation on …
1
4
4
12
 
But that's what is used for all three of the other channels.
98
0
8
11
6
 
Apparently, this road follows the Sun's track exactly. It's just the wrong time of day to be traveling west.
49
3
14
 
Alright, and I'm not trying to be argumentative here, but should I start a new thread? Aside from this thread being …
49
This is the first update in almost a year and a half and the last update for the library itself, save for any …
0
 
This is actually some rather fantastic art. Thank you.
16
 
1
It posted without the content. My bad.
2
Actually Bandock, Internet Explorer was the only browser, if I'm not mistaken, that actually passed the coordinates of …
29
 
As I've been testing with Bandock, we've discovered the following annoyance that mystifies us more. In this script, …
16
I am fine with that. I just spent an hour downloading Burnout Paradise: Ultimate Pack. 50MB is fine.
8
Page: 1 2 3 ...