| So, I did a couple brief test sessions with my partner, who is well aware of Hedgerow Hall's legacy but has never …
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| I have a suspicion this will either be fairly easy or ungodly complicated, and I'm not sure which, but here's my …
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| Okay, so steps 7 and 8 out of 10 had to do with creating the account system and unique/stable player IDs, and then …
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| Still not much to look at (nor is it likely to be anytime soon), but the game is getting ever closer to a playable …
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| So, as I've been saying, I set ten major priorities/goals that needed to be met (some of which included dependent …
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| Old school Hedgerow Hall was buggy and difficult to maintain because it was a very complicated game made in a very ad …
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| Of the components of the default vision-foo, there are multiple ways to ignore darkness or circumvent invisibility for …
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| One of the biggest persistent balance issues in old HrH had to do with the differing power levels between a character …
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| So, I have the skeleton for the world. If the map generator needs some refinement to produce attractive and complex …
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| A sort of dev diary about adding a key feature to my work from alst week.
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| Well, it's been about a year since I'm posted anything about this game. I find that since the heyday of my BYOND …
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| I was out of town for much of the last week, which interrupted my work on the new interface. The three pane system I …
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| It's probably going to be a few days or even next weekend before I host again, as the new interface is kind of an …
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| One reason I haven't done much with special encounter objects like altars and coffins and haven't implemented things …
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| I had been thinking about a map editor as an impossibly far off pipe dream, something that would clearly be neat but …
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| I'm trying to add more variety to the monsters in the game, though with my limited graphical resources my options are …
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| Okay, so after considering that a big part of the appeal of a game like this is the unique combinations of loot, I …
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| Pictured: An acid mire. So, in addition to adding labels to the exit buttons in the town (h/t Zecronius for suggesting …
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| There is now a "town" area that serves as a lobby before the dungeon. The town is menu-based rather than map based, and …
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| I Made A Dungeon! is a simple retro rogue-like, created so I could play with dynamic map generation and BYOND's limits …
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| Rogue-like action! Child-like graphics!
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| Trying to get a handle on map limits.
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| When the mouse goes over an atom embedded in a statpanel, the text color changes to a customizable highlight color as a …
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| I am probably one of the few people who think the built-in stat panels can be pretty neat. Sure, there are a lot of …
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| So, the last real puzzle piece of the magic system has fallen into place: prompts. The original Hedgerow Hall had a …
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| Lately I've been working on adding condition trackers to the game. The original game started out with an all-purpose …
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| A quick look at communicating in different languages.
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| The original game had no NPCs apart from the trainers in the hall. Part of this was design philosophy (the …
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| Here are some animals chilling around the front entrance to the Hall. Please excuse the trees. I know their canopies …
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| While I don't aspire to incorporating seamless map joining (too much overhead, too ambitious for my skill level) to the …
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| Well, I've put the crafting system in with a single test item: the humble leaf blanket. Crafting should hold few …
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| This is a snapshot of what the visual portion of character creation looks like. No pop-up menus, just clicking …
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| Spells in Hedgerow Hall are still arranged into colors. Each color's spells are divided in ascending order of …
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| No need to call the doctor cause I'm not yet dead.
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| ...what exactly were you expecting to see? I'm assuming the people who watched it have seen the other two movies.
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| Any budding Latin scholars care to help me construct a motto which would translate into English as "Progress Through …
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| Say what you will about the Brits (go ahead, it's fun), but they know how to do sophisticated satire of a sort that's …
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| People who are close acquaintances of mine for a long time have sometimes noticed that opinions I once felt very …
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| Hey, England? You know how your money's worth twice as much as ours? Well, not any more... suckers! Or should I say, …
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| So, I'm trying to work out the finer points of a science fantasy universe. A big part of it is going to revolve around …
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| A thought to consider: the people who made the V-Tech shooter's life a living hell in high school aren't guilty of …
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| Are you watching this show? Why the hell not? It's on an hour before Heroes, so there's no excuse not to. :P It's not …
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| Call me kooky, but I find psychopaths with semiautomatic or even automatic weapons to be a greater threat to my life, …
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| Whoo... my first paid publication is now live.
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| Started the actual task of formatting material to be published as a novel tonight. It looks like Star Harbor Nights …
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| By not piddling around on the internet so much during the day or once I came home, I was able to finish tomorrow's …
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| The world has lost one of its great lights.
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