HarpyEagle

Joined: Jan 7 2014

Posts Posts and comments
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Lummox JR wrote: > The code is semi-centralized, which for BYOND isn't bad. The problem is that these sorts of changes …
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Right now I am working around it by making 10 copies of the animations I need and manually inserting a delay at the …
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what is the advantage of doing this Cleaner separation between units of code, so it's easier to modify one thing …
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Are the XP and levelling mechanics really necessary for a game? Personally, I find a system that resolves the outcome …
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