Geldonyetich

Joined: Aug 5 2008

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Leveraging over a quarter century of gaming-related social withdrawal into aspiring game design with all the speed and subtlety of an arctic glacier.

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Geldonyetich
Mar 1 2012, 12:47 am
Come back to my Blog and I see it's a forum now. Oh, well. In any case, I just wanted to say this: next time I do an entry here, I'd rather have a playable game to show for it.

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If this is Something Awful NEStalgia is up against, you can be sure there'd be no lack of energy involved in on the …
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Very interesting, I never noticed that "show all nodes" checkmark before. The things I learn here; I should be a …
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Yeah, I guess that would be the right way to interpret "this is a list of mobs," as opposed to my own (incorrect) …
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Come back to my Blog and I see it's a forum now. Oh, well. In any case, I just wanted to say this: next time I do an …
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What you're saying rings true, SilkWizard.
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First thing done when I came back: mob verb/TestObjLimit() set background=1 var/iterationsRun=0 while (1) …
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Good call. I did the first two Humble Bundles as well.
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Once in awhile, I write these things just to let everybody know I'm alive.
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Dammit, even my limited attention span may have been able to pull a game in a day. Unfortunately, I was pulled away by …
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Yeah, it's a great game, it's really hard not to recommend because it will undoubtedly give almost anyone more than $5 …
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Unfortunately, my issue is not so much being unable to understand and implement an easy design. I mean, have you seen …
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A patented Geldonyetich progress-by-lack-of-progress report.
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Suffice to say, you're not the only one dissatisfied about my lack of progress, and the inner critic beats the shit out …
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This week, I watched about 90 episodes of the Nostalgia Critic and browsed forums. In terms of doing anything at all …
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Well... the code still works. Although I think Lummox JR has moved on to other things.
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Yut Put wrote: > like hazordhu? The context of this is unclear. Toadfish wrote: > Now aim for 100 lines of code a day, …
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Last week was spent revamping the structure of my virtual universe.
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SilkWizard wrote: > I wish you the best of luck with the games you're developing. If anything you do here on BYOND …
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Halfway there. Making my own dynamic linked lists was a lot harder to wrap my head around than I expected it to be. It …
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Yeah, I'm not the type to say, "Well, BYOND is fine the way it is, you should just code around it." By all means, the …
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Thanks, Tom, I'll do that.
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Yes, indeed. Although the trouble with working on a team is they kinda expect me to contribute. When I can't even …
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Incomplete Version Of Planetbreakers: INCLUDES SOURCECODE
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Incomplete Version Of Future Shock: INCLUDES SOURCE CODE
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Tsfreaks wrote: > What you want to do is far more important that what you think you should do. Very true. My trouble …
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I just put in some other major enhancements today. A couple more functions to ease use of the library and a better …
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Thanks. I can't take all the credit, as my method was to hit up some royalty-free art repositories for some planets, …
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I'm somewhat overwhelmed with this how supportive the development community is here. This comment thread is a whole …
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I think perhaps there are few worse positions to commit to development than I am in right now. I'm going to see what I …
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Terraria and S.P.A.Z. have snatched week of development from me. However, I don't anticipate much difficulty with the …
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Antipattern is now my favorite word of the day. Reading up a bit on on them, funny enough there is no actual …
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Those side effects are pretty lovely. Yeah, if I run into any seizures then this will not be something I'm supposed …
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Perhaps this link or this link will be of interest to you. I'm not going to deign to vote as I'm firmly against the …
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An outstanding library gets even better.
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Having taken a look at the Pixel Movement library and cycled through the demos, I'd say it's a pretty outstanding …
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It would be nice if it could pop up more than colored numbers. Still, it's great for what it does.
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I'm well aware you should try to establish a personal link with the people who work there in order to put a face to …
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The pacing can definately be tweaked. Currently, I've got a mechanism in place where the mecha has a central energy …
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Looks like I'm supposed to announce my project specs here, so here it is: 1. Round-based game that generates a random …
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Sure, I knew that, I was just saying a solid state drive (or a hybrid) would be my preference.
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Looks like the Therapist I spoke with the other day agreed that I am indeed under significant enough anxiety to bear …
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Tsfreaks: Appreciate the support! Jp wrote: > I'll assume you haven't seen Daria, then. I did say kid's cartoon. If …
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Aw, suckage. Deep breaths, my friend!
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Hmm, smaller/silly (but cool/fun) projects that may be done in a weekend, you say? An interesting prospect, I'll have …
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