Geldonyetich

Joined: Aug 5 2008

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Leveraging over a quarter century of gaming-related social withdrawal into aspiring game design with all the speed and subtlety of an arctic glacier.

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Geldonyetich
Mar 1 2012, 12:47 am
Come back to my Blog and I see it's a forum now. Oh, well. In any case, I just wanted to say this: next time I do an entry here, I'd rather have a playable game to show for it.

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My preferred option is incapacitation over death. This being Star Wars, at one point can you no longer dump somebody in …
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Nah, Valve generally makes very good games - Half-Life, Half-Life 2, Portal, Team Fortress 2 - these guys make games so …
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I was going to recommended what Foomer did myself, but you know, it definitely wouldn't hurt to do what Tom is thinking …
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Geldonyetich reflects on Ultima 7 (both parts) and what went into building the skill base needed to produce it.
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Today, I'm actually doing remarkably well. I've opened up Dream Maker and notepad and have been dabbling heavily. …
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Ah, now there's where abstraction is good comes in. You can build yourself a home out of cardboard right away. It …
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The Dragonball IP is an interesting one because the characters spend a lot of time gaping over eachother's power levels …
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Renewing my pledge to produce something, I gave Dantom $30 for a couple years membership last night. Of course, this …
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I'd settle for a job as a sanitation worker at this point of the depression. I'd be a barely productive highly …
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Absolutely. You know, I think this whole idea of "have a game up and playable quickly" has been a major sticking point …
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Falacy wrote: > I'm not going through the trouble of re-writing systems so fagots cant hack them. If anything I'd just …
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Good point. I guess I'm thinking about abstraction along the lines of effort vrs game quality return. If it's not …
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The last week of April came and went with the ultimate result being a simple one: If I spend all day brainstorming a …
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You're not unlike me when I'm procrastinating. Yesterday it was mostly hanging about the Chronicles of Spellborn …
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I'm very similar in that I like that instant gratification as well. I think the trouble is that I want to design …
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It's interesting how game concepts tend to mutate in an inevitable direction after awhile. Start with the concept of …
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On account of being a City of Heroes fan, my second week of development was somewhat interrupted by Issue 14's release …
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I oft wonder how it is that obscure old posts of mine are sometimes found and dug up. Perhaps they're viewing the news …
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Players are fickle beasts, I won't take it as much of a personal affront if they can't bring themselves to spend much …
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Geldonyetich discusses, abstractly, what Project Cyberverse will be about.
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After using this "set current-cell, then output into this cell" method for awhile, I have to say that it was a lot more …
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What is it that inspires my muse to action? Humble boredom, perhaps. City of Heroes is largely on hold in my mind …
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Popisfizzy wrote: > Geldonyetich wrote: > > Hrmph, nobody expected Einstein to come up with a time machine after he …
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Herein, I explore one reason why it is that announcing what you're working on ahead of time carries an inherent risk.
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Tsfreaks wrote: > I quickly came up with another solution but it's having a domino effect and a bunch of other things …
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As with each other 1 in 365.25 people, Christmas is my birthday. I'm 32 now. What would I like for Christmas/my …
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I recently came under the understanding myself that a highly modular design does wonders in terms of being able to …
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I think I've known that it's easier to make games with the design figured out ahead of time for years. However, what I …
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So far I've very much been on the "complicated but never get anything done" side of the fence as well. It's only …
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Excellent advice, and from amongst the greatest of pioneers in gaming. However, I'm very careful when observing …
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Glad to see you had a chance to read this and we're in agreement. Looking at the body of the things you do with BYOND, …
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Interesting stuff - this is the first I've heard of Colobot. Sounds like they had the same idea. Looking at their …
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The reason why AoC went with No Trade is probably because they were trying to reduce the impact of the Chinese Gold …
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The main reason I single out Fallout 2 partly because it's the latest version of that engine and partly because it was …
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Great history tidbit for those of us who weren't here in the DUNG years.
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*laugh* I like that. All I can say in response is that sex is all well and good, but a good game leaves …
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I've put a lot of thought into the trouble with the grind, and the answer I came up with may surprise some people. It …
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Well, what you've described is a good setting - there's nothing wrong with that, you can still use that. The tricky …
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