Geldonyetich

Joined: Aug 5 2008

Home page

Leveraging over a quarter century of gaming-related social withdrawal into aspiring game design with all the speed and subtlety of an arctic glacier.

Shoutbox

Geldonyetich
Mar 1 2012, 12:47 am
Come back to my Blog and I see it's a forum now. Oh, well. In any case, I just wanted to say this: next time I do an entry here, I'd rather have a playable game to show for it.

[See all] [Login to shout]

Posts Posts and comments
Subject
Replies
Date
Location
 
The way things are right now, the moment a job hits a job board somewhere, no matter how remedial, hundreds (if not …
9
 
More good stuff - I love the brainstorming capacity of some of the members of the BYOND community. It's sort of up in …
19
 
Zaole wrote: > arrghh, why did you show me this game > > i'm going to be playing it all night long No worries, you'll …
3
 
We're definately thinking along like lines there, LummoxJr. From what you wrote here, I now realize that what's …
8
 
*Counts* Seven and counting. Mostly novel RPG experiments.
8
 
By definition, Neocons are okay with moderate levels of social engineering and government intervention. They're …
72
 
I think it's important that there's a two-way communication going on for an AI to work. A tank wouldn't just know its …
6
 
After looking for so long, I'm so jaded about my odds of finding work that actually getting an opportunity is more …
12
 
What I actually have going on right now is a hotkey system. What I was thinking I would do is basically set up code on …
2
 
I sure hope so. Granted, I'm keeping things simple this time around, on the grounds that if awesome does not …
3
 
Hehe, don't sweat it. I like what you're saying here. In the past, I've hammered together some pretty good code in …
9
 
Falacy wrote: > You could try using invisibility on opacity markers. If I'm understanding you here, if that worked, it …
7
 
Good ideas and theories here. I think I'm just in a bit of a funk at the moment. Reinventing oneself tends to be a bit …
4
 
To an extent, I think I'm being greedy or perhaps a tad megalomaniacal. I want what I create to stand the test of …
7
 
Glad I hear my own struggles against the deadly procrastinator within is inspiring you to action. ;) As a healthy …
13
 
Zaole wrote: > When I read your first bullet I was like "what? what are you making it schedule actions for? BYOND does …
3
 
I never tried weight training, might be worth a shot, particularly to go after the spare tire. Normally, I prefer …
9
15
7
 
Not to mention Billy Mays. If you're in a country that has their weeks end in Sundays, that's four in one week …
19
 
Garthor wrote: > And I'm sure if you hired team of world-class chefs, you could make a palatable meal out of old boots …
42
10
 
I, too, have noticed that when I've more free time I tend to work less on my projects. I suspect it has to do with a …
6
2
 
Totally - ever since my abstraction is good epiphany last month, this has very much been a focus of mine. This is a …
6
1
1
2
4
8
11
12
7
 
Flow theory meets virtual worlds... but is it feasible?
0
24
1
6
 
The way SouthTo8DirIcon is written here, it doesn't take an icon as an arg, it just generates the icon on the mob (or …
9
 
I'm just glad I finally figured it out. Bolstering my mental gamer props is reward enough for me. ;)
26
 
Actually, I can think of at least one beneficial scenario to doing it this way, and that is if you really want to be a …
18
 
Naokohiro wrote: > The ability to change the .len var manually is not a burden, but a useful feature. You should not be …
16
11
20
 
Geldonyetich basically says everything he's working on is no longer being worked on so that he can continue working on …
1
6
38
 
I notice he wrote quite a bit about Han Solo Star Wars stuff. Han Solo's exploits do have a certain synergy to what …
7
16
 
Cliff Hatomi wrote: > I know BYOND could easily handle such a thing. The question I pose to all of you is.....Why not? …
16
 
The way I look at popularity in RPGs, it's a factor of two things: 1. Getting people to take the time to try your game …
27
Page: 1 2 3 ... 6 7 8 9 10