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10 |
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| Excellent - knowing I've somebody looking forward to give it a spin shall egg me on to completion. I hope it does not …
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4 |
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2 |
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| The original idea of the dropship probably came from my Battletech days, where the dropship really is a redeployable …
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5 |
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| It's turning out to be an eventful winter for me, as I settle in for having a week off and consider what directions …
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0 |
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| Definitely. And it's not that my hand hurt enough to stop me from coding or anything, I think it was just a symptom of …
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2 |
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| Extensive "research" in Egosoft's X3 leaves me with a sense as to what really bothers me about a direction in my own …
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0 |
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| Gaming giants in the world intervene to put me off development... but how long can their siren's song really hold me?
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0 |
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3 |
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2 |
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| If they were able to do that, forget hitting F7, just have it do it automatically when you compile. Unfortunately, it …
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129 |
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5 |
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| Sounds cool, thanks for the offer. I wonder if there's a chat channel somewhere that prominent BYOND developers hang …
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7 |
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16 |
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| Right now, I'm the conceptual stage. However, I'm thinking I'll do one of the following: 1) Stitch together my …
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2 |
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| Very nice, keep up the good work. I tend to shy away from static maps myself. Hand crafted content has its merits, …
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8 |
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| I mentioned my difficulty getting started on a task to a shrink I was seeing for stress issues awhile back. His …
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17 |
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| I appreciate the offer but, at this moment, I've yet to be successful in making room for the things I already need to …
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8 |
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| Tiberath wrote: > I'm not entirely sure which MMO will inevitably take hold of me and ruin my life. Hopefully you'll …
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9 |
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| Nearly collapsing from exercise is not so good. If you feel absolutely miserable from what you're putting yourself …
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5 |
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| Altogether, an excellently conducted heated disagreement. You've both demonstrated that some members of the Internet …
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11 |
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| Tsfreaks wrote: > Understand perfectly. Although, my suggestion would be to leave all the UI and interaction out of it …
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7 |
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| It might be the reason why my experiences in the game have been going well post-patch is that I'm over that "bump" of …
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9 |
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| If not, I suppose one could always run a poll: "What do you think of what I'm doing here?" * Awesome * Very awesome * …
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8 |
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12 |
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| Tiberath wrote: > And with a little creativity and know how, you get this. You'll never truly filter the crap, but …
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17 |
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| SuperAntx wrote: > Wow, that's starting to look fun. It sure getting there. ;) Most of the backbone is pretty much …
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2 |
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9 |
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| SuperAntx wrote: > Geldonyetich wrote: > > If you make it 32x32, then scroll bars come in and prevent the object from …
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3 |
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| You're in luck: if there's one thing this game will have in spades, it's automation.
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2 |
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6 |
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| Flaunting a ridiculous amount of unproductive productivity indicative of the truly unemployed.
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0 |
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21 |
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2 |
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| This time I talk about something useful: better coding practice learned through trail and error. I also commit to one …
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0 |
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| One of these days, I'll sure I'll find some good folk to work with. However, right now, I'm just working on refining …
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6 |
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| Getting your game assets above 2MB is easy enough. Just use poorly compressed pictures and sound. Whether you make …
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3 |
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| Heh, you make it sound like I'm sitting on this chair. Granted, I almost want one of those chairs. If there's …
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2 |
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| Looking very good. Sounds like it'll be an excellent strategy game, albeit one I'll have to learn piece by piece. ;)
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2 |
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| I might just snag it on their 80% student discount promotion if I get $300 to rub together... but I'd probably still …
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4 |
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| A pretty good article I just found calls the idea that creativity is a spontanious force "The Mozart Myth," and I think …
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5 |
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12 |
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| ...and other monotonous busywork. (A sort of Vehicle Wars Progress Update #3.75)
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0 |
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18 |
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| Why #3.5? Because it's not Monday yet, but I apparently would rather spam my Blog than work right now.
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0 |
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5 |
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2 |
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| I thought of at least one interesting use for it, though I've yet to test it: Allowing a host to preview the maps …
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21 |
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| Use friendliness is definitely a sticking point of many BYOND games. It's one thing to make a game work, it's quite …
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13 |
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9 |
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Mar 1 2012, 12:47 am