Geldonyetich

Joined: Aug 5 2008

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Leveraging over a quarter century of gaming-related social withdrawal into aspiring game design with all the speed and subtlety of an arctic glacier.

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Geldonyetich
Mar 1 2012, 12:47 am
Come back to my Blog and I see it's a forum now. Oh, well. In any case, I just wanted to say this: next time I do an entry here, I'd rather have a playable game to show for it.

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Accidentally imbibed caffeine and ended up staying up late in to the night heavily revising (ripping out most of the …
5
 
Kids. Adults. Can't we all just get along? Well, okay, not if they're spazzes who completely flip out about stuff they …
20
 
Either way sounds good to me. That's the only review I have prepared at this time, but I'll certainly do some more when …
12
 
Well played, EGuy, well played.
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DBO team: We quit. We mean it this time. It's not April fools. Others: Oh, I see. Well, sorry to see you go. DBO team: …
131
 
Shooting a weirdly belligerent skateboard freak with a rocket launcher, then spending a second rocket to blow up the …
8
 
When you find the magical place place in life where nobody ever complains, argues, or demonstrates favoritism, send me …
36
 
I... I'm sorry, I need a minute... I just cannot possibly express my joy at the cutting edge innovation here. We've not …
63
 
I've long since given up any sentiments that popularity has anything to do with quality. After all: boy bands exist.
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Thumbing through some of your older entries on Reverie, sounds like a pretty cool engine. Hope to hear more about it.
3
 
Apparently it was so cool it crashed the server. There are some mirrors on the wiki.
9
 
Woot! Real money is good when you're earning it. Try not to forget the frugality you learned from unemployment too …
9
I've been down that road enough - the added complexity of some cool concept I wanted to add bogs down the project so …
1
 
Heh - yeah, I prefer to have my treadmill in front of the TV too. I usually watch something I want to see though - like …
6
 
Looking at the amount of work that went into the presentation and the dialogue here, I'd have to agree with Silkwizard …
10
 
Where can I find the fun in RPG anymore after I've become bored of the same old potion-swigging and auto-attack combat? …
1
 
Tiberath wrote: > I don't know if you were here for it or not, but that "Message of the Day"... for more than five …
8
 
Very well, I can start a Facebook account, but under one condition: I won't play Farmville.
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Just in case you're looking for excuses as to how I wasted my Spring break.
0
 
Interesting - I'm at: Page impressions: 10,361 Clicks: 7 Earnings: $1.09 It seems they pay a lot more for clicks than …
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Geldonyetich wrote: > This leads to a certain question of if the cost assessment part of the pathing code even works …
7
 
Personally, I look at game design/development as being exercise for the brain. My own list would probably go …
4
 
Good suggestion, consider it done.
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1
 
Pure awesome begins to coalesce upon the surface of my mind. However, will it merely disperse beneath the pressures of …
0
 
I call it instant delivery. Technically, these games are on Steam and so that is just as instant. A better term for …
9
 
Judging by the weight of the comment threads you generate, I'd say that a formidable center of BYOND Drama, perhaps …
33
 
The Negima opening is the best thing ever. > Only because of 1:01 to 1:02. An interesting thing about the Negima!? …
3
 
I do assume that they'll patch out most of the problems with the game, I think it's mostly the lacking-MMORPG-appeal …
10
 
I've found myself heavily distracted by Anime lately. What started with Haruhi Suzumiya has resulted in viewing Lucky …
1
 
Sorry, I don't mean to go on and on about finding chinks in WoW's armor, but it is something I put a lot of thought …
6
 
this is only for trial accounts I saw that. I could see that going either way. On one hand, trial players are most …
8
 
I took trig back in high school, but it's been awhile, I needed to get re-familiarized with all those functions as well …
8
 
Heh, really to be more accurate this chart doesn't so much represent my design process as it is does the common rut I …
9
 
Man, if this is how game design is like, how does Sid Meyer even get up in the morning without spending 5 hours …
2
 
Just looking at the YouTube reel that Foomer has put together, I have to say that Regressia is very impressive. It …
6
 
Tiberath wrote: > If you're using Haruhi Suzumiya as an example of ramifications of environmental manipulation, you …
4
 
My 3 weeks free for development (about 1 actually spent developing) are up. How did things shake out?
0
 
An update screenshot and gaint wall-of-text about all the beneath-the-skin changes I did to Project Shock this week.
0
 
Vermolius wrote: > How is Kings Bounty 2? I like King's Bounty 2 a lot. It's pretty much Heroes of Might and Magic …
2
 
The basic premise of the gameplay (aside from me trying to keep things simple) is that the player(s) are turned loose …
2
 
I hear you - having more RAM available is probably a large part of its performance increases.
2
 
Damn good unit/upgradables list. We're of like mind about the kinds of things we'd like to include. The HUD is quite …
2
 
It doesn't have much to do with me other than: 1) It's part of the reason I've been so stressed over towards the end …
4
 
A dynamic content threat generating AI was one of the things I was thinking I'd do (although, to keep things simple for …
6
 
Thanks or letting me to know - in all honestly, I would have thought that this wall of text was universally repelling …
4
 
Sounds like you're a little further down the road in terms of giant projects that broke down than I am :P I wouldn't …
6
 
Thanks for the tip. If I see a copy of Majesty 1 floating around somewhere (being a 2000 game it's a good candidate to …
2
 
Is there a good guide out there for creating libraries, or is really just as easy as creating a new project and …
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