| Geldonyetich compares himself to Einstein, says MMORPG Bliss = Game Value + Spectacle Value, and consequently invites …
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| Herein, I explore one reason why it is that announcing what you're working on ahead of time carries an inherent risk.
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| Happy 2009, everyone. Now that the snow has melted, it doesn't feel like procrastination is as justified. I've applied …
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| As with each other 1 in 365.25 people, Christmas is my birthday. I'm 32 now. What would I like for Christmas/my …
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| Geldonyetich tips his hand early about a probable Project Xenoverse release game.
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| Geldonyetich laments lukewarm results in his endeavors in game development over Thanksgiving vacation week.
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| Herein, Geldonyetich considers the delicate balance of expedience versus radical concepts in BYOND development.
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| Why I decided go ahead and just build my own darn net dream already.
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| Offering three bits of advice. 1. Take it one step at a time. 2. Dynamic games breed unpredictable behavior and how …
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| I take Project Xenoverse back to the drawing board, citing issues with plot resolution and advancement.
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| A retrospective look at some of the things Fallout 2 did right and wrong.
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| Progress on my game continues to go rather well. It's gone so well, I'm including an exclusive early screenshot at my …
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| Spoilers on my first game, codename: Project Xenoverse
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| The limitations of BYOND are really just the limitations of the imagination.
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| Many thanks to DanTom for the fabulous BYOND suite and the warm welcome. Pardon the humdrum appearance of my start …
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Mar 1 2012, 12:47 am