Geldonyetich

Joined: Aug 5 2008

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Leveraging over a quarter century of gaming-related social withdrawal into aspiring game design with all the speed and subtlety of an arctic glacier.

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Geldonyetich
Mar 1 2012, 12:47 am
Come back to my Blog and I see it's a forum now. Oh, well. In any case, I just wanted to say this: next time I do an entry here, I'd rather have a playable game to show for it.

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Geldonyetich compares himself to Einstein, says MMORPG Bliss = Game Value + Spectacle Value, and consequently invites …
9
 
Herein, I explore one reason why it is that announcing what you're working on ahead of time carries an inherent risk.
2
 
Happy 2009, everyone. Now that the snow has melted, it doesn't feel like procrastination is as justified. I've applied …
13
 
As with each other 1 in 365.25 people, Christmas is my birthday. I'm 32 now. What would I like for Christmas/my …
4
 
Geldonyetich tips his hand early about a probable Project Xenoverse release game.
5
 
Geldonyetich laments lukewarm results in his endeavors in game development over Thanksgiving vacation week.
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Herein, Geldonyetich considers the delicate balance of expedience versus radical concepts in BYOND development.
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4
 
Why I decided go ahead and just build my own darn net dream already.
2
 
Offering three bits of advice. 1. Take it one step at a time. 2. Dynamic games breed unpredictable behavior and how …
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I take Project Xenoverse back to the drawing board, citing issues with plot resolution and advancement.
4
 
A retrospective look at some of the things Fallout 2 did right and wrong.
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4
 
Progress on my game continues to go rather well. It's gone so well, I'm including an exclusive early screenshot at my …
10
 
Spoilers on my first game, codename: Project Xenoverse
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The limitations of BYOND are really just the limitations of the imagination.
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Many thanks to DanTom for the fabulous BYOND suite and the warm welcome. Pardon the humdrum appearance of my start …
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