Geldonyetich

Joined: Aug 5 2008

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Leveraging over a quarter century of gaming-related social withdrawal into aspiring game design with all the speed and subtlety of an arctic glacier.

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Geldonyetich
Mar 1 2012, 12:47 am
Come back to my Blog and I see it's a forum now. Oh, well. In any case, I just wanted to say this: next time I do an entry here, I'd rather have a playable game to show for it.

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4
Amongst the armchair generals in the world, is there any with loftier ideals than responding rapidly with an …
6
 
Hey - nice aerial view of some prime randomly generated virtual reality real estate! A pity I can't see my house from …
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27
 
Dwarf Fortress & SomethingAwful had a beautiful baby named Boatmurdered. Things aren't looking good for Dungeon …
5
 
A boring wall of text where I ponder which direction to go with my game on one hand and ponder why it is my family …
6
 
Where can I find the fun in RPG anymore after I've become bored of the same old potion-swigging and auto-attack combat? …
1
 
I give up. Lets get something done, instead.
8
 
Just in case you're looking for excuses as to how I wasted my Spring break.
0
 
I intended to work all week on my game. I didn't even play that many games (though I did dabble a little with Space …
7
0
 
My weekly summation of what I've been up to and what I'd like to be up to in terms of developing games.
7
 
Pretty much what it says on the tin.
2
A simple-to-use A* Pathing implementation
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1
 
Pure awesome begins to coalesce upon the surface of my mind. However, will it merely disperse beneath the pressures of …
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Cudgeling the face of gamekind with my bored brain.
3
 
Have I nailed how you can bring a sense of true purpose to your virtual world?
6
 
Years ago, I evaluated World of Warcraft and found it lacking in an important MMORPG fundamental... only to be …
8
 
Alas, no pretty pictures or videos this time around, just scary paragraphs.
8
 
It's a joke post. I think.
9
 
Man, if this is how game design is like, how does Sid Meyer even get up in the morning without spending 5 hours …
2
 
Wall-O-Text about what I might do provided I'm not struck by lightning. Included: off-topic videos to break the …
4
 
My 3 weeks free for development (about 1 actually spent developing) are up. How did things shake out?
0
 
An update screenshot and gaint wall-of-text about all the beneath-the-skin changes I did to Project Shock this week.
0
 
There's neither face nor palm big enough to express this travesty of time wasting.
2
 
The project may have changed, but my weekly progress report routine has not.
2
 
I'm really going to start developing this time. Just watch. Here I go. Any second now. Oh, by the way, let me tell …
2
 
The subtle humiliation runs deep... come spare a laugh at my expense.
4
 
Wherein I detail a new game I expect to have out before New Year's at the rate it's going.
6
 
Wherein I figure out what it really takes to develop elaborate games on BYOND or anywhere else.
4
 
Wherein I whine prolifically about why I haven't finished a game yet.
6
 
If you know what you're doing, you can probably put together a game in BYOND in weeks, or even days. Not me, baby, I'm …
2
 
Where, after months of puttering around, I finaly admit that Jesse Schell was right to suggest that before you can …
4
 
Am I being true to myself or inventing a whole new level of delusion? It's honestly hard to say. Anywho, another …
2
 
Dropships turn out to be something you may or may not actually end up seeing in the release version of the game.
5
 
It's turning out to be an eventful winter for me, as I settle in for having a week off and consider what directions …
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Excuses, excuses.
2
 
Extensive "research" in Egosoft's X3 leaves me with a sense as to what really bothers me about a direction in my own …
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Gaming giants in the world intervene to put me off development... but how long can their siren's song really hold me?
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Thoughts of directions to go that make me balk at what I've got myself into. Lengthy dissing of Egosoft's X3: Reunion.
3
 
I actually get to do an official update on my ongoing project this week. Includes perhaps the first real look at the …
2
 
I'm not really intending to do daily updates on my project, but hey, it's easier than coding. Now including a poll …
5
 
Sure enough, I'm back in the BYOND development gig, apparently picking up where I left off on my old project from 2 …
16
 
Why I can't seem to settle for keeping things simple.
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I figure I owe you a weekly progress update, but it seems what I'm delivering this week is the kind of "what I've been …
2
 
Work it harder, make it better Do it faster, makes us stronger More than ever hour after Our work is never over
8
 
Mostly Champions Online talk with a sprinkling of RL antics and a tiny hint at the direction my BYOND project might be …
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No - I didn't work on my BYOND project last week. Happy?
5
 
I bet the hotdogs here would be awesome, but the damn vendor just stands there.
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Hey, Boys And Girls, It's Movie Time.
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