|
4 |
|
|
| Amongst the armchair generals in the world, is there any with loftier ideals than responding rapidly with an …
|
|
6 |
|
|
| Hey - nice aerial view of some prime randomly generated virtual reality real estate! A pity I can't see my house from …
|
|
27 |
|
|
| Dwarf Fortress & SomethingAwful had a beautiful baby named Boatmurdered. Things aren't looking good for Dungeon …
|
|
5 |
|
|
| A boring wall of text where I ponder which direction to go with my game on one hand and ponder why it is my family …
|
|
6 |
|
|
| Where can I find the fun in RPG anymore after I've become bored of the same old potion-swigging and auto-attack combat? …
|
|
1 |
|
|
| I give up. Lets get something done, instead.
|
|
8 |
|
|
| Just in case you're looking for excuses as to how I wasted my Spring break.
|
|
0 |
|
|
| I intended to work all week on my game. I didn't even play that many games (though I did dabble a little with Space …
|
|
7 |
|
|
| So, what do I mean by "done right?"
|
|
0 |
|
|
| My weekly summation of what I've been up to and what I'd like to be up to in terms of developing games.
|
|
7 |
|
|
| Pretty much what it says on the tin.
|
|
2 |
|
|
| A simple-to-use A* Pathing implementation
|
|
5 |
|
|
|
1 |
|
|
| Pure awesome begins to coalesce upon the surface of my mind. However, will it merely disperse beneath the pressures of …
|
|
0 |
|
|
| Cudgeling the face of gamekind with my bored brain.
|
|
3 |
|
|
| Have I nailed how you can bring a sense of true purpose to your virtual world?
|
|
6 |
|
|
| Years ago, I evaluated World of Warcraft and found it lacking in an important MMORPG fundamental... only to be …
|
|
8 |
|
|
| Alas, no pretty pictures or videos this time around, just scary paragraphs.
|
|
8 |
|
|
| It's a joke post. I think.
|
|
9 |
|
|
| Man, if this is how game design is like, how does Sid Meyer even get up in the morning without spending 5 hours …
|
|
2 |
|
|
| Wall-O-Text about what I might do provided I'm not struck by lightning. Included: off-topic videos to break the …
|
|
4 |
|
|
| My 3 weeks free for development (about 1 actually spent developing) are up. How did things shake out?
|
|
0 |
|
|
| An update screenshot and gaint wall-of-text about all the beneath-the-skin changes I did to Project Shock this week.
|
|
0 |
|
|
| There's neither face nor palm big enough to express this travesty of time wasting.
|
|
2 |
|
|
| The project may have changed, but my weekly progress report routine has not.
|
|
2 |
|
|
| I'm really going to start developing this time. Just watch. Here I go. Any second now. Oh, by the way, let me tell …
|
|
2 |
|
|
| The subtle humiliation runs deep... come spare a laugh at my expense.
|
|
4 |
|
|
| Wherein I detail a new game I expect to have out before New Year's at the rate it's going.
|
|
6 |
|
|
| Wherein I figure out what it really takes to develop elaborate games on BYOND or anywhere else.
|
|
4 |
|
|
| Wherein I whine prolifically about why I haven't finished a game yet.
|
|
6 |
|
|
| If you know what you're doing, you can probably put together a game in BYOND in weeks, or even days. Not me, baby, I'm …
|
|
2 |
|
|
| Where, after months of puttering around, I finaly admit that Jesse Schell was right to suggest that before you can …
|
|
4 |
|
|
| Am I being true to myself or inventing a whole new level of delusion? It's honestly hard to say. Anywho, another …
|
|
2 |
|
|
| Dropships turn out to be something you may or may not actually end up seeing in the release version of the game.
|
|
5 |
|
|
| It's turning out to be an eventful winter for me, as I settle in for having a week off and consider what directions …
|
|
0 |
|
|
|
2 |
|
|
| Extensive "research" in Egosoft's X3 leaves me with a sense as to what really bothers me about a direction in my own …
|
|
0 |
|
|
| Gaming giants in the world intervene to put me off development... but how long can their siren's song really hold me?
|
|
0 |
|
|
| Thoughts of directions to go that make me balk at what I've got myself into. Lengthy dissing of Egosoft's X3: Reunion.
|
|
3 |
|
|
| I actually get to do an official update on my ongoing project this week. Includes perhaps the first real look at the …
|
|
2 |
|
|
| I'm not really intending to do daily updates on my project, but hey, it's easier than coding. Now including a poll …
|
|
5 |
|
|
| Sure enough, I'm back in the BYOND development gig, apparently picking up where I left off on my old project from 2 …
|
|
16 |
|
|
| Why I can't seem to settle for keeping things simple.
|
|
7 |
|
|
| I figure I owe you a weekly progress update, but it seems what I'm delivering this week is the kind of "what I've been …
|
|
2 |
|
|
| Work it harder, make it better Do it faster, makes us stronger More than ever hour after Our work is never over
|
|
8 |
|
|
| Mostly Champions Online talk with a sprinkling of RL antics and a tiny hint at the direction my BYOND project might be …
|
|
9 |
|
|
| No - I didn't work on my BYOND project last week. Happy?
|
|
5 |
|
|
| I bet the hotdogs here would be awesome, but the damn vendor just stands there.
|
|
11 |
|
|
| Hey, Boys And Girls, It's Movie Time.
|
|
7 |
|
|
Mar 1 2012, 12:47 am