| Yeah, it was probably me who said a complete design should precede the code. For that matter, I think I picked up the …
|
|
7 |
|
|
| Seems option 1 is what the audience wants. I don't intend to use the SS13 code, but your mentioning it makes me wonder: …
|
|
15 |
|
|
| @SilkWizard Ha ha! That's that legendary Silk Wizard ego. I'm not going to deny much of what you say rings true here, …
|
|
34 |
|
|
| Forum_account wrote: > I guess this is also why you favor design and I favor implementation. You don't need to see the …
|
|
14 |
|
|
| I've a strange phobia about running Mount and Blade. No idea why. Maybe it's because I know it'll be an awesome game …
|
|
3 |
|
|
| You'd be surprised how many random Google hits you can attract for putting something even remotely sex related in an …
|
|
7 |
|
|
| The base colors I haven't played with for awhile, but you could be on to something about the elements with content …
|
|
7 |
|
|
| Seeing how no reply is forthcoming, my advice: 1. Start with that list I gave you. 2. Sort it by "Rating/Hype", highest …
|
|
9 |
|
|
| D4RK3 54B3R wrote: > I have a PC. I bought starcraft 2. I've finished the campaign. I care if you release a game within …
|
|
6 |
|
|
| Yeah, if you're running an anime game and you decide to charge for it, you can get in trouble. Fan games are only …
|
|
16 |
|
|
| What I pick up from this is something entirely different. It's not about the merits of whether or not roleplay holds …
|
|
43 |
|
|
| I gave it a read and am still relatively boggled. There's something tricky to grasp about this game system, and it has …
|
|
2 |
|
|
| Heh. Well, I'd say posting what's wrong with a project's development is okay. Just posting no development has occurred …
|
|
2 |
|
|
| Words are indeed tricky things to use to sync thoughts. You're saying "wow factor" is what a clone loses, and this is a …
|
|
19 |
|
|
| Take it to the forums, but don't expect a whole lot of chagrin. BYOND game admins in general are just players who …
|
|
229 |
|
|
| Putting some consideration towards it, it seems the trick to doing it efficiently has to do with not constantly moving …
|
|
25 |
|
|
| I suppose I'll just close the poll right there. 5 in favor, 5 opposed, 1 for mudkips, and a mysterious 1% of the vote …
|
|
10 |
|
|
| Tsfreaks wrote: > Alien Swarm looks decent enough. Surprised its free. "Running off" to download now. Played a few …
|
|
7 |
|
|
| I've entertained a similar idea about it. It's not even the frames per second, it's just a poor design to the shooting …
|
|
13 |
|
|
| Personally, I can't say hatred is a particularly productive emotion regardless of circumstance. There inevitably will …
|
|
13 |
|
|
| Heh, cute, they're basically just using the GoogleMaps satellite information.
|
|
5 |
|
|
| Yes, I'm hoping you're not simply shrugging it off as "just another acute pancreatitis attack" without keeping your …
|
|
6 |
|
|
| D4RK3 54B3R wrote: > Weak end. Curse you, but you're right. ACWraith wrote: > Funimation has begun streaming …
|
|
5 |
|
|
| Sounds interesting. There's a surprising amount of lore to be found in Pac-Man, right down to the individual behaviors …
|
|
5 |
|
|
| Jeff8500 wrote: > Sir, I believe you have an addiction There are people with porn/sexual addictions in this world, such …
|
|
8 |
|
|
| For all my talk of the values of emotion, I've yet to harness my own to any level as to produce genuine motivation …
|
|
53 |
|
|
| Sorry to hear the pancreatic issues continue. Interesting sounding games, I hope they're entertaining. As for me, I'm …
|
|
3 |
|
|
| One thing not particularly covered by that comic is that I like to think just making the journey time and time again, …
|
|
9 |
|
|
| One of these days I'll be in the mood for some combat/mecha anime, and indeed discover quite a dearth of them!
|
|
2 |
|
|
| This is good! Much better than the in-game help.
|
|
5 |
|
|
| Entertaining Anime Detected. Initiating Prolonged Distraction Routine. Please Wait... Geldonyetich Feels Inspired: …
|
|
13 |
|
|
| Well, I have to say that I'm happy I've come to this realization. I've now a better idea why I'm here than I ever did …
|
|
6 |
|
|
| Now, now. Considering how many of us pulled out from the event or couldn't bring ourselves to truly "get it done," it …
|
|
19 |
|
|
| @ACWraith: Rest assured, I'm not changing my games to your whims, but rather my own whims... ... if only I knew exactly …
|
|
12 |
|
|
| D4RK3 54B3R wrote: > Weak End. Yes, it is confirmed so. (Just to eliminate any ambiguity, yes, that was a deliberate …
|
|
2 |
|
|
| I agree that Supreme Commander 2 is not quite as interesting as the original Supreme Commander, mostly because of what …
|
|
2 |
|
|
| My brother suffers from IBS, ended up getting his gull bladder out over it and still hasn't completely recovered. Like …
|
|
2 |
|
|
| I just about always buy my games when they're on sale... but I didn't expect them to have an even bigger sale! For …
|
|
7 |
|
|
| Attention turns towards development again. However, my dwelling on what to make stymies any attempts to get around to …
|
|
0 |
|
|
| Do I let too many things get in the way of my game development? That doesn't seem quite right for some reason... …
|
|
2 |
|
|
| Copyrights being something they need to enforce to maintain, and them already having hired lawyers on staff, paid by …
|
|
4 |
|
|
| Don't sweat it; a lot of us were asleep at the switch this year, methinks.
|
|
37 |
|
|
| Good to hear things are looking up in your neck of the woods. To have a positive attitude about your job is a great key …
|
|
5 |
|
|
| Goodness, it's 3am here, I should be sleeping right now. But, seeing how that's not the case... ACWraith wrote: > The …
|
|
32 |
|
|
| I'd be surprised if a little mold will kill ya, especially if you went through lengths to spew it. One thing's for …
|
|
19 |
|
|
| I've nothing against strategy, but making such a disconnected perspective seem virtual worldly is tricky. :P
|
|
2 |
|
|
| I know an iPad is on my wish list, but I'm operating on a significantly different circumstance of never having forked …
|
|
38 |
|
|
| Tiberath wrote: > This comes to mind. Or, for that matter, this. > Also, check out Ghost Hunt, it would probably be …
|
|
15 |
|
|
| To be honest, it's not super hard to make a game in BYOND. It is, after all, a game toolkit. It does everything in its …
|
|
2 |
|
|
| I was afraid of something like that - persistent discomfort oft indicates something wrong going on. It's not the worst …
|
|
3 |
|
|
Mar 1 2012, 12:47 am