| An explanation of how frameworks can help BYOND more than you might realize.
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51 |
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| This version has a lot of changes but there aren't any major additions. I added the info bar, which is shown across the …
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26 |
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| The biggest addition here is banking. There's a "banker" NPC in the sample game. Interacting with them calls your …
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| People seem to be very interested in this framework and I'd like to see it grow to become as useful of a resource as …
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13 |
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| I added the ability to award medals and display an on-screen indication of the medal. You have to handle checking the …
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35 |
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| The average BYOND user's list of fears looks something like this: 4. Death. 3. Talking to girls. 2. A world without …
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131 |
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5 |
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| Quests This version adds the /Quest datum and the on-screen quest tracker. There are procs to manage the quest-related …
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| The biggest change in this version is the addition of saving and loading. Each player can have four characters* that …
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2 |
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| Most of the changes in this update were to the sample game. I moved the enemy AI code from the sample game to the …
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27 |
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| Is anyone reviewing the submitted libraries and demos? It's been a while since I saw anything new in the "Newest …
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| The big changes in version 4 are chat and conditions. The interface has been changed slightly to add a chat input and …
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| From the number of changes this looks like a big update but it's just a lot of reorganization and small changes. The …
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| A framework for developing action RPGs.
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| I don't know what forum this belongs in since I don't have anything posted on the hub yet. It's just a …
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5 |
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| This is a small update that adds a couple of minor things. First, it adds two more parameters to the left() and right() …
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| Helpful procs for creating autojoining turfs and objects.
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| Back when members had blogs you could ban people from posting comments (currently it seems to just prevent people from …
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| A set of challenges to test your ability and knowledge of the Sidescroller library.
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| A playable demo of the features from the Sidescroller Challenges.
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| I'd like to make a set of challenges that DM developers can use to test their ability and knowledge of different …
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14 |
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| I just posted an update that adds support for maptext. Previously you could attach text to a screen object by calling …
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| I would imagine this has been requested before but I couldn't find anything. Instead of (or in addition to) showing the …
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3 |
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| I've never found a case where it was convenient that icon delays are specified in tenths of a second. I'd rather be …
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| Some tips and examples about how to pass parameters to procs. You probably didn't think there was this much to it =)
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| I updated the Overlays library to include a demo that's similar to the Stat Bar Overlays library. That library is …
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10 |
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| I just posted an update that contains mostly performance tweaks. It's hard to say exactly how much it has improved …
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| I fixed a few bugs and added some more demos. Each new demo shows more uses for the IconProcessor object. There was a …
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2 |
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| Just a small update. I changed how the server information is parsed and I added the world.GetFans() proc. If you pass …
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| The features provided by this library are almost all represented by individual libraries …
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| An easy way to generate and process icons.
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| Version 2 (posted 03-14-2012) Fixed a bug with the split() proc. Changed how the replace proc works to increase its …
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4 |
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| The text library includes some basic text procs. Multiple libraries have needed some of these procs so being able to …
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| I posted an update to the Interface library. The library now uses the Text library. There were some text procs that I …
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| I posted an update to the pixel movement demo. It's a simple game that uses the Pixel Movement library and a few …
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12 |
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| This is a very minor update. It makes the library work together with the Region library. I had to modify the library …
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2 |
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| I just posted another update which adds some features that can be used to make regions more dynamic and a demo which …
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| I created a simple playable demo using the Pixel Movement library. The library supports BYOND's isometric and …
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| A playable demo created with the Pixel Movement library.
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| The previous update made it possible to do things like this: client keys = list("a", "b", "c") And the library would …
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| I just added some new features to the library. Suppose you place regions on the map like this: (the region is the red …
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| I can't post on the dir2text() thread, so I'll post here: The proc shown in that thread should detect errors and only …
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| Create variables to store the separate components of the world's icon size. For example: world icon_size = "18x24" mob …
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| I've been working on creating HTML pages for each of my libraries that describe what the library does, describe each …
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| I posted an update earlier today. The big changes are: The library now uses the Keyboard library for input. Many vars …
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Jan 7, 2:49 am