| As unpopular as the opinion might be, somebody's got to push people to do better.
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24 |
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| A priest, a rabbi, and a DM developer walk into a bar and...
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8 |
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| Lets you specify regions of the map that trigger Entered and Exited events.
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14 |
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| I've been trying to post an update at least once a month, so here's the one for April. There are two main changes: 1 …
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1 |
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| Posted a Miner Adventure update, I'm working on Tiny Heroes, and I'm looking to revive some older projects.
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11 |
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| A development status update about my games and libraries.
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2 |
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| To say that fan games are bad because they're not original is incorrect. Some fan games are bad, but some are good …
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42 |
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| Some more screenshots and a video of Tiny Heroes.
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19 |
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| An update to A Miner Adventure, Sidescroller, and screenshots from a new project.
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8 |
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| An article about common reasons why projects never get completed and steps you can take to avoid these problems.
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7 |
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| I haven't had a lot of time to work on the game lately. In addition to fixing some bugs, the next update will contain …
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9 |
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4 |
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9 |
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| I thought this had been requested, but this was all I could find. Instead of using whatever browser the user has …
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24 |
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7 |
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| Version 8.1 has been posted which contains two new modes of play! I had been working on a few new modes and would have …
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30 |
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| Action-platform games are fun to make. If you haven't tried it yet, you should. It's an addiction to be proud of!
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21 |
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25 |
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| I added the move_to and move_towards procs which work like DM's walk_to and walk_towards procs, but for sidescrollers.
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2 |
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| What's been changed so far and what changes are in the works.
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0 |
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| A small update on my game and library development work.
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3 |
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| Version 8.0 has been posted. It includes lots of small changes. The most notable ones are: The main menu has changed …
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4 |
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| If everything goes right, I should have a new version posted in a week or two.
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8 |
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| Apparently DevTalk keeps its population down and posts to a minimum because talking is frowned upon. I'm not sure why …
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0 |
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| A progress update for A Miner Adventure, Exordium & Terminus, and some other projects.
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5 |
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| After taking quite a break from it, I've started working on some of my games again.
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17 |
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| It's the time of the season for updates!
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15 |
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| Edit: I've packaged this as a somewhat proper library. You can find it at Forum_account.Reference This is a …
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1 |
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| Create custom DM reference pages that appear in Dream Maker's help.
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2 |
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5 |
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2 |
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| The number of fans (people who have selected the game as their favorite) is shown to the left of the download link on a …
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5 |
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| Some ideas about the upcoming site changes, what really causes rips, and what changes might really benefit BYOND.
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26 |
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| I started with a simple pixel movement demo a few months ago and it grew in all directions. As a result many hub …
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19 |
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| A pixel movement library for isometric and top-down maps.
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70 |
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| Check out a playable demo of my new action-platform game!
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19 |
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| An action-platform game based on exploration and evolution.
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36 |
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| When you start Dream Maker it should show the developer's home page, similar to how other IDEs have welcome pages. Here …
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6 |
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| This article explains how my Sidescroller library works and how you can use it to create a game. If you're familiar …
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19 |
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| Libraries will never be as easy to use as BYOND's built-in features because their documentation cannot be accessed as …
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2 |
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| Allow a library to specify a help file that gets included in DM's help if the library is included in the current …
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28 |
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| I split the code from my sidescroller demo into a library part and a demo part to create a sidescroller library. Edit: …
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8 |
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| This library gives you the basic movement system of a platformer. You can make an action/platform game in minutes!
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32 |
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3 |
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| What would it actually take to have 3D graphics in BYOND?
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65 |
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| I've found several feature requests that relate to this: …
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26 |
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| 16 things I'd like to change about DM.
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20 |
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| The DM language lacks a lot of features that make it easy to maintain large projects. The language doesn't make it easy …
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24 |
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| It would be nice to have a built-in variable that would let you rotate objects. Instead of using the Turn icon proc and …
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46 |
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| After playing Mamono Sweeper for about a week straight I was inspired to make RPG Sweeper. It's a combination of …
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27 |
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Jan 7 2024, 2:49 am