| This article explains why DM libraries can greatly benefit the community. It's not just meant to convince people to use …
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76 |
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| Automatically generates edge icons for turfs and places them on the map.
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6 |
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| I just posted an overdue update. I used to update the library once or twice a month but it's been just over two months …
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8 |
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| An easy way to create tiles that warp mobs to another location.
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8 |
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| An easier way to manage BYOND's hub-based features.
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1 |
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| An easy way to create speech bubbles on the map.
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4 |
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7 |
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| An easy way to manage and manipulate overlays.
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2 |
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| When you search the forums, you don't get a complete set of results. For example, if you search the Demos & Libraries …
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11 |
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| Not a HUD library, a Hub library.
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11 |
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| I'm working on a new library that'll make some of BYOND's existing hub-based features easier to use. It's not ready to …
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6 |
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19 |
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| The reference page for world.GetMedal says: "If the world already knows this medal was earned before, the hub will not …
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1 |
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| I've set many deadlines for myself and have missed them all. While it doesn't look like I'll meet the self-imposed …
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44 |
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| I've been working on translating my idea for a strictly video-based tutorial into a more traditional written tutorial …
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18 |
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| I just posted another update that adds another demo called "inventory-demo". This demo shows how to create a basic …
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5 |
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| Here's my first attempt at a game development video tutorial. My plan was to record all of the steps that go into …
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16 |
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| Have BYOND provide a chat server that would be used to replace the pager and could be leveraged by game developers …
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3 |
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| Information about library updates and an offer to all of BYOND's pixel artists.
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9 |
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| A new library for handling keyboard input.
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5 |
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| A library for handling keyboard input.
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3 |
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| Some observations and questions about the BYOND staff's lack of development activity and interest towards BYOND.
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69 |
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| I saw this in the reference today: The datum object is the ancestor of all other data types in DM. (The only exceptions …
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1 |
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| A fairly significant update to the Pixel Movement library.
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4 |
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| Added an on-screen message log demo and on-screen interface controls.
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8 |
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| An explanation of why developers lose motivation and can't finish games.
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11 |
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| Added two new demos and make some changes to my HUD Groups library.
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18 |
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| A new library for creating and managing screen objects.
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37 |
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| Some rules you might want to use when naming variables.
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6 |
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| An easy way to manage screen objects.
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13 |
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| A *big* update to the Sidescroller library!
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11 |
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| This is based on this forum post. It sounds like a lot of graphical display problems and limitations come from using …
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57 |
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| Before BYOND had native support for pixel movement, the Pixel Movement library had its own pixel movement …
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5 |
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| A preview of some promising updates for the Pixel Movement and Sidescroller libraries.
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10 |
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| Some tips about how you can design objects to make the map editor easier to use.
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13 |
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| There are many different ways to use loops to do the same thing, but certain methods are clearer.
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12 |
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| Some tips about how to use comments and whitespace effectively to improve your code.
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8 |
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| Tips about how to split code into procs to make game development easier on yourself.
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23 |
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| Some tips about how to keep code organized - how to name vars/procs, how to split code between files, and more!
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8 |
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| How to use datums effectively to keep your code simple and well-organized.
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14 |
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| More useful tips about game development to prevent your projects from being more complicated than they need to be.
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10 |
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| Some useful tips about programming and game development, specifically about how to avoid getting stuck in the design …
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16 |
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| Some useful tips to help keep your code organized by simplifying if statements.
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36 |
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| The BYOND blog used to be somewhat active. The staff (well, Tom at least) started off this year strong, posting on Jan …
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8 |
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| A new demo and an update to the sidescroller library.
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7 |
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| A sample top-down shooter.
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23 |
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| What's the criteria for a featured developer resources? It seems quite arbitrary. These things are featured …
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4 |
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| I created a library that lets you, at runtime, create and manage copies of maps. When a player enters a dungeon you can …
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21 |
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| A library for adding RTS-style fog of war to your games.
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9 |
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| A library to create an RTS-style "fog of war" effect.
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4 |
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Jan 7, 2:49 am