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| Two new maps for tomb explorer as well as a small update for both programs.
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| This gives you a simple way to calculate your game's fun factor based on an article from Gamasutra.
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| Any games that either could not be played because they failed to download, failed to unzip, or did not provide any …
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7 |
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| My latest map for Tomb Explorer.
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| Tomb Explorer is a desktop game in the same vein as Minesweeper or Chip's Challenge. Your goal is to find the golden …
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6 |
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| A desktop puzzle/adventure game where your goal is to make your way past various obstacles and find the golden treasure …
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25 |
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4 |
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| What do you suppose would be the simplest approach to saving and loading maps, where the "map" would consist of turfs, …
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15 |
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| Suppose you have a clump of objects. You can create new objects anywhere that is next to an existing object in any …
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7 |
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| I was exploring some of the new features in the latest version of Mars Simulation Project, and one of them caught my …
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| Suppose I have a 50x50 map, but the player is viewing it through a 15x15 screen. The player needs to be able to move …
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| I built the conversation system that was mentioned as a concept in ID:621135, but in the end I'm not really happy with …
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3 |
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| Since I'm not big on animation, and because I already have a series of non-animated graphics that I'm working with, …
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10 |
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| I have a function that'll find the cardinal (NESW) direction from one object to another by checking the distance from …
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21 |
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| I keep trying to build games where you can explore things. In the end, once I've built it, there won't be anything for …
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28 |
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| Its sooo much easier to work on something when you know other people are interested in what you're doing. If it seems …
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16 |
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| I've been debating over some game mechanics for The Gauntlet in order to get the game to flow a little more smoothly …
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1 |
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| The developers at Iccusion Entertainment have finally decided to update Blobble with the possibility for a single …
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0 |
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| As of late I've been striving to come up with effective ways to present BYOND games with custom interfaces in a …
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4 |
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| Just a general opinion thread, a lot of games tend to be pointed out as good for having either cool graphics or …
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9 |
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| Here's some numbers. Each planet has a certain amount of production. For this example, we'll say 30 production. Each …
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9 |
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| This is a simple function that acquires a list of servers in datum format from a specified hub entry. From there, you …
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2 |
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| Suppose you build a game which has an in-game list of live servers that you can join. You click the button, it gives …
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2 |
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| The other day I was carpooling on a three hour long road trip. It was about 10 o'clock at night, so I pulled out my …
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14 |
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1 |
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| Suppose you go through all the trouble to come up with a glitzy interface for your game that looks something like this: …
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| I'm in the process of a slow and progressive interface remodel for Solar Conquest, and while I'm at it I'm considering …
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3 |
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1 |
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| Since BYOND now has the ability to offset the client's eye by pixels, now is the time to start thinking about games …
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16 |
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| I'm collecting a list of all software and websites which people use to create or collect sound and music for their …
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1 |
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| I'm working on an upgrade for Solar Conquest which allows customizable ship classes, but as expected I've run into the …
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4 |
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| (Gauntlet is the temporary name for my game.) I was reading a Gamasutra article (found here) on the topic of "Designing …
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9 |
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| I'm curious if people here would be willing to pay to have some custom CSS done for their member's pages. And if so, …
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5 |
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| What determines which guilds are listed when you click this link from a game's hub page?
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7 |
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| Peachpit offers an in-depth article on designing strategy games with lots of useful ideas for aspiring game builders …
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6 |
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| I once played a game that was based on the rock-paper-scissors concept, but taking it to the next level and turning it …
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16 |
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| Suppose I wanted to build a puzzle game. BYOND doesn't have very many people who are interested in Puzzle games, so …
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| Think your game will succeed as a Casual game? Compare it to this list and find out how well your game stands up.
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2 |
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| If you visit a site or blog which posts articles on game design, you get commentary on the articles where each comment …
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7 |
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| So you've been working on your game for the last several months. You've play tested it thoroughly and had plenty of …
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0 |
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| Some people believe that being able to create excellent maps for games isn't something that anyone can really teach …
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| This game was somewhat inspired by the simple ideas that I saw in MechaDestroyerJD's game Super Stick Skirmish of …
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2 |
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| Lost Garden has an rather deep article on "Why you should share your game designs". After reading it, I'm seeing that …
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| I've noticed that typically, older users prefer light colored websites over dark colored websites. While I'm pretty …
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Oct 6 2012, 12:18 am