Foomer

Joined: May 14 2001

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Ideamonger Extraordinaire!

Shoutbox

Metamorphman
Oct 6 2012, 12:18 am
Are you alive?
Foomer
Dec 29 2011, 2:10 pm
Set the tag value of the stairs you want to travel to, and then set the ref value of the stairs that you want to link to it from. Same for portals.
DrEpic908
Dec 11 2011, 9:09 am
how do you place stairs to make them work in Tomb Editor
Darkjohn66
Aug 9 2010, 10:13 pm
Same, Theironx. Also, Foomer, where'd you go?
Metamorphman
Jul 17 2010, 9:38 pm
Where have you disappeared to, o great Foomer?

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Subject
Replies
Date
Location
2
 
Two new maps for tomb explorer as well as a small update for both programs.
5
 
This gives you a simple way to calculate your game's fun factor based on an article from Gamasutra.
8
 
Any games that either could not be played because they failed to download, failed to unzip, or did not provide any …
7
 
My latest map for Tomb Explorer.
0
2
 
Tomb Explorer is a desktop game in the same vein as Minesweeper or Chip's Challenge. Your goal is to find the golden …
6
A desktop puzzle/adventure game where your goal is to make your way past various obstacles and find the golden treasure …
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25
4
 
What do you suppose would be the simplest approach to saving and loading maps, where the "map" would consist of turfs, …
1
15
 
Suppose you have a clump of objects. You can create new objects anywhere that is next to an existing object in any …
7
 
I was exploring some of the new features in the latest version of Mars Simulation Project, and one of them caught my …
2
 
Suppose I have a 50x50 map, but the player is viewing it through a 15x15 screen. The player needs to be able to move …
5
3
4
 
I built the conversation system that was mentioned as a concept in ID:621135, but in the end I'm not really happy with …
3
 
Since I'm not big on animation, and because I already have a series of non-animated graphics that I'm working with, …
10
 
I have a function that'll find the cardinal (NESW) direction from one object to another by checking the distance from …
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21
 
I keep trying to build games where you can explore things. In the end, once I've built it, there won't be anything for …
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28
 
Its sooo much easier to work on something when you know other people are interested in what you're doing. If it seems …
16
 
I've been debating over some game mechanics for The Gauntlet in order to get the game to flow a little more smoothly …
1
 
The developers at Iccusion Entertainment have finally decided to update Blobble with the possibility for a single …
0
 
As of late I've been striving to come up with effective ways to present BYOND games with custom interfaces in a …
4
 
Just a general opinion thread, a lot of games tend to be pointed out as good for having either cool graphics or …
9
3
 
Here's some numbers. Each planet has a certain amount of production. For this example, we'll say 30 production. Each …
9
 
This is a simple function that acquires a list of servers in datum format from a specified hub entry. From there, you …
2
 
Suppose you build a game which has an in-game list of live servers that you can join. You click the button, it gives …
2
 
The other day I was carpooling on a three hour long road trip. It was about 10 o'clock at night, so I pulled out my …
14
1
 
Suppose you go through all the trouble to come up with a glitzy interface for your game that looks something like this: …
5
 
I'm in the process of a slow and progressive interface remodel for Solar Conquest, and while I'm at it I'm considering …
3
1
 
Since BYOND now has the ability to offset the client's eye by pixels, now is the time to start thinking about games …
16
 
I'm collecting a list of all software and websites which people use to create or collect sound and music for their …
1
 
I'm working on an upgrade for Solar Conquest which allows customizable ship classes, but as expected I've run into the …
4
 
(Gauntlet is the temporary name for my game.) I was reading a Gamasutra article (found here) on the topic of "Designing …
9
 
I'm curious if people here would be willing to pay to have some custom CSS done for their member's pages. And if so, …
5
 
What determines which guilds are listed when you click this link from a game's hub page?
7
 
Peachpit offers an in-depth article on designing strategy games with lots of useful ideas for aspiring game builders …
6
 
I once played a game that was based on the rock-paper-scissors concept, but taking it to the next level and turning it …
16
 
Suppose I wanted to build a puzzle game. BYOND doesn't have very many people who are interested in Puzzle games, so …
8
 
Think your game will succeed as a Casual game? Compare it to this list and find out how well your game stands up.
2
 
If you visit a site or blog which posts articles on game design, you get commentary on the articles where each comment …
7
 
So you've been working on your game for the last several months. You've play tested it thoroughly and had plenty of …
0
 
Some people believe that being able to create excellent maps for games isn't something that anyone can really teach …
13
 
This game was somewhat inspired by the simple ideas that I saw in MechaDestroyerJD's game Super Stick Skirmish of …
2
 
Lost Garden has an rather deep article on "Why you should share your game designs". After reading it, I'm seeing that …
0
 
I've noticed that typically, older users prefer light colored websites over dark colored websites. While I'm pretty …
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