|
4 |
|
|
|
2 |
|
|
|
6 |
|
|
|
7 |
|
|
| So I'm not much of an pixel artist, but I made some outlines of a few examples. I think they turned out pretty well …
|
|
19 |
|
|
|
5 |
|
|
|
6 |
|
|
| It seems as if people barely give this game a shot, or if they do, it's only a couple minutes. What could we add/do/or …
|
|
9 |
|
|
| First off, Merry Christmas to BYOND and family/friends! I suck at writing really catchy forum posts, so I'll just jump …
|
|
4 |
|
|
| You help us, we help you game better.
|
|
22 |
|
|
| Fast-paced cave runner game with crunchy pixels
|
|
14 |
|
|
| Well, I've never had a pet of my own besides a "family" pet. A couple days ago, I went to the fair with my girlfriend …
|
|
18 |
|
|
|
6 |
|
|
|
11 |
|
|
| Boy, oh boy, what we have in stored for all of you. We're sorry for the wait, but hopefully the wait will be well worth …
|
|
6 |
|
|
|
6 |
|
|
|
1 |
|
|
|
1 |
|
|
|
11 |
|
|
| We want your quest ideas in the game! Show your support, and supply us with fun quests.
|
|
3 |
|
|
| I'm going to start livestreaming Densetsu's development! Tune in to watch me, program, map, and be able to play the …
|
|
3 |
|
|
|
1 |
|
|
| This system checks for users focus on the game window, and allows the game to be paused.
|
|
4 |
|
|
| Maptext loses font when a it breaks a new line.
|
|
14 |
|
|
| Not sure if this is the right place to post this or not... Somehow, I do not know how... someone has hacked into my …
|
|
2 |
|
|
| Maptext with borders! Provides an example.
|
|
0 |
|
|
|
4 |
|
|
|
9 |
|
|
|
5 |
|
|
| Requirements to play Densetsu -BYOND Updated to at least v500 -Hardware mode is toggled. Running in Software mode will …
|
|
61 |
|
|
| I made this for a friend, I wanted to keep it simple so I made it using this method. Anyone can use it, if you so …
|
|
4 |
|
|
| Does anyone know the resource what allowed players to get as close as possible with an object? I can't seem to find it …
|
|
2 |
|
|
| Whenever the maptext line width is reached, it creates a new line, but the previous maptext line is moved up, could …
|
|
4 |
|
|
| Would anyone know how to create this formula? Also, how would I make it so if the enemy level is higher the XP is …
|
|
17 |
|
|
|
9 |
|
|
| Just trying to help someone {;
|
|
16 |
|
|
| Hello BYOND Community, what type of mini-games would y'all like to see on BYOND? I want to create some mini-games, but …
|
|
13 |
|
|
| Hey BYOND Community, I think everyone here deserves a good laugh. Recently, the past 5 days I've been out in the …
|
|
14 |
|
|
| Hey BYOND Community, I shall start a Free Resource forum post of my own of all of the small demo games I get bored and …
|
|
1 |
|
|
|
13 |
|
|
| These could of been a good HUD System ;-; What do y'all think D:
|
|
24 |
|
|
| Hey D: I've been working on this new game for a couple days now. I wanted to see what everyone's opinions are on it so …
|
|
29 |
|
|
| Hello BYOND Community, does anyone have ideas on how I could do the level/health/enemy stat calculations on my game? …
|
|
21 |
|
|
|
3 |
|
|
|
6 |
|
|
| What are some good fonts that would look great on maptext? Like, fonts don't don't look wierd on maptext. Also, will …
|
|
7 |
|
|
| 2012-08/Flysbad-0001/Text.dmi What font is that?
|
|
5 |
|
|
|
15 |
|
|
|
2 |
|
|
|
3 |
|
|
Nov 25 2015, 4:52 pm