| Generate randomized sprites for your project
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| Working on some 16x16 DB32 palette icons for the hell of it.
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| So, in the last three years, we've gone through two hurricanes that knocked power out for days, a tornado less than a …
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| I may have to make something like this >:)
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| Been posting these in SMWYG, but at this point, it's pretty much just art, so I'll put them here :P Click for larger …
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| I've got some level design information holding objects placed on the map, and would like to be able to see a little …
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| From right here, you cant see any signs of civilization whatsoever. My favorite spot ;)
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| Simple little gravity altering platformer.
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| Today is my 50th birthday. I need to go fill out my AARP membership application... Anyone seen my glasses?
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| Perfectly normal weather for south Georgia, 20 miles north of the Florida line.
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| Just spent 36 hours with no electricity or water. Not nearly as bad as we were expecting, but still sucked. Hope …
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| Somebody at work asked me if I'd ever played Dwarf Fortress, which made me want to download it again. See you all in …
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| (Most of this is going to be edited Ter13 comments* from the discord. I'm a bit out of my depth ;) I'm attempting to …
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| Looks like Kaiochao updated his mouse library, so this is just a quick fix.
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| Was looking at some of Ter's little 8x8 guys in discord and decided to make one. The palette is awful since Im on a …
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| Second day without power or water at the house after Hurricane Hermine. Not fun at all. I really hope the power is on …
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| Fifteen years is a long time. Thanks for all the work you've done keeping Byond not just going, but improving. A few …
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| She passed away last night. She was 100 years old. I'm pretty sure the only reason she was still around was because she …
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| I like the second half of the animation, but he needs to explode a bit more at the beginning.
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| Been playing around with Spriter. Pretty fun :) Walk cycle isn't quite right, but getting there.
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| My daughter had a baby a few days ago. He is adorable :) I really am getting old as hell though...
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| Posted an update that includes the ability to generate multiple particles together and a new var that allows you to …
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| I realize this is really niche and unlikely, but what the heck ;) I'm adding in some post creation icon processing …
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| I fixed a few gamebreaking bugs and added one new feature. A new particle variable 'begin_life' which is set to the …
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| Working on some items and such for a game. Been a while since I've done actual pixel art. DB32 pallet. A few jaggies, …
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| So, I'm a manager at a grocery store. It's not a great job, but it pays alright. Definitely not my ideal job or …
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| We were parked at a red light and got rear ended. We're fine. Sore, but fine. The car however, is shot... We do get to …
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| I've been working on the wizard. I'm not a big fan of the dart graphic yet, and the bounce spell doesn't quite look …
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| Just a few more features: There is now a display of the cropping box size and a new vector variable, angle_shift, which …
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| I figured out why my memory footprint was so high. Icons shown to the client hang around for a while, regardless of …
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Mar 21 2017, 8:40 am