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| I think you need to realize how petty you appear - your posts are the equivalent of a tantrum. You guys are doing good …
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| I think if Byond is to ever be able to survive (for lack of better terminology) were it open-sourced or what-have-you, …
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| I'm wondering if this would handle an animated icon properly. Any idea if that's been tested?
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| It is unfortunate, but I do understand everyone has a mouth(s) to feed at the end of the day. I do have to say though: …
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| Popisfizzy wrote: > Just to clear the air, this is what I normally look like. Still quite a sexy beast, I'd say. Lmao …
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| Beautiful. O_O Appreciate your sharing.
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| I get what you mean and I wholeheartedly agree. I too am more of a solo player, but I do enjoy multi-player progression …
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| 5ratsuperhalo said: >So if someone wanted to become like rock lee and guy would they learn taijutsu and gates outside …
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| Saw this coming from miles away all the while you were on Skype talking about "oh its too stressful i'll never bring it …
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| He did; what he's describing is polish - things that you would normally not give much time to in your initial …
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| overlays.Add( 'icon1.dmi', 'icon2.dmi', 'icon3.dmi', 'icon4.dmi', ) I typically use the above method when working with …
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| Bravo1 wrote: > Is checking before calling an empty procedure faster than just calling the empty procedure? > I have a …
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| A name for your game is hardly important. If you know what your game is and are inspired by it, a name will naturally …
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| Haven't got around to reading the content in full yet. It looks good though from what I have seen while doing some …
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| Multiverse7 wrote: > If verb commands produce less lag than procs, could something similar be done for the mouse? I …
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| Bandock wrote: > With the webclient (as long it is properly supported), it could work. > > Haven't messed with WebGL …
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| Your contributions are much appreciated.
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| Dope; I can dig it. Alienx26 said: > most but all? i cant tell if your saying that your gonna complete the game or …
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| Why did this appear bumped but it's from 2015? I support this though, as I'm just now seeing it.
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| I vaguely remember seeing this clip on TV. It's a shame he did all that and still went out looking like exactly what he …
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| The command used in the input (e.g. "world-chat") would need to output specifically to your second output control using …
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| Using define macros to group commonly repeated statements together thus avoiding proc call overhead.
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| Also, a recent topic of MrStonedOne's reminded me of world.Export()'s inherent slow response, even in locally setup …
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| GreatPirateEra wrote: > This is already implemented on the webclient Even more reason to provide the same functionality …
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| What a silly oversight; it's all good now. A lesson in paying more attention to the moment indeed.
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