| Oops. Misunderstood how that was supposed to work.
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| There really is no right answer to this. Generally though, when you are using a language, you usually want to work with …
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| How'd you go about deciding what the map would look like?
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| Anthonytyran wrote: > because people like consoles, as almost a certified programmer, I absolutley hate computers. Why …
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| Well said, lmao. Still interested in others' opinions regarding the OP's questions. Not understanding why topics such …
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| So what's the point in your usage of ## there? What's its significance and why couldn't you just leave it out? Edit: …
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| I thought this might be the case (even more-so after re-reading the OP). I'm kinda skeptical on this, I think, since an …
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| Also, what's the idea behind the name (which I'm assuming is you guys' group) Pixelcomet?
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| Funny enough, I've been hired for knowing DM multiple times. In fact, that's part of the reason I'm in Software QA now …
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| Supported. This would be very useful.
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| Adding and completely reworking are two entirely different things. Lige said: > Rip features added and being added …
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| Pixelcomet wrote: > I plan to animate a lot of the environment much like this > > > Dope. Been observing from the …
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| I agree with the second half of Lummox JR's comment. Everyone's a critic nowadays especially since they have a nice …
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| I like the datum direction too. Something like the following, maybe: var/filter/f = new() f.mode = FILTER_MOTION_BLUR & …
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| if(!moving_obstacles) moving_obstacles = list() else moving_obstacles |= o Is this in error? I think you meant …
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| Zagros5000 wrote: > 3 years later... Lmao.
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