FKI

Joined: Feb 28 2012

Posts Posts and comments
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Kaiochao wrote: > Images don't need their loc set to null since they don't actually go in their loc's contents. True …
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I don't understand how my post was unclear when all SSX did was repeat what I said practically verbatim... But …
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Well said...
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Somehow I forgot just how difficult good map design is when it comes to creating dungeons and whatnot but I presume …
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I'm agreeing with both sides. On one hand, I do agree it is primarily the users' responsibility of showcasing the …
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You'll also get variable defined but not used warnings for all three of the above verbs. This currently deters me …
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This post helped me understand the Any macro and its significance. I'll probably redo my controller system to …
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Heh, I forgot to mention that. The small amount of folks who use the forum aren't going to be too interested in …
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Yeah, my bad. I didn't mean for the second part of my post to come off like that. (I hadn't touched anything …
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This guy gets it. Nice post and thanks for sharing.
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Optimizing maptext with a cache is also on my radar. The webclient does this already, but DS does not, and I'd like to …
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Not feelin' the clear reuse of the Pokemon Z(?) design. Everything else is solid. Best wishes.
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Story lines and plots: Do we need those?
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Can you give me an example of a quest line that would reward a stat, say... strength? What would you be doing that …
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What about something like this: mob/verb/import(f as file as in list(".dm", ".extension2"))
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Would it be feasible to add a wildcard character for winset() -- the same way winget() works -- that allows one to do …
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Kuzuma3 has been dropping hints of a new Roleplay Engine, containing a series of user-defined forums, rumored to be …
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