| I'm wondering if it would be possible to add the ability to directly modify proc arguments, sorta like pointers in C++, …
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| Random idea: Would it be possible and perhaps feasible to add an inline setting for procs that allow them to act …
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| Could the zoom setting for map controls not persist? I came across this undesirable behavior after using a simple test …
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| Something dawned on me while posting about the nudge bug earlier. Currently, you can only nudge (via the shortcut keys) …
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| Could muting sounds be applied on a per game basis, rather than a flat on/off switch?
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| I required a proc that did exactly this, but with more flexibility and simplicity than existing resources (namely …
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| Title sums it up. I'd appreciate a "close all to the right" function for tabs.
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| I think the 'in' keyword should produce an error if the right-hand isn't a container of some kind. Sometimes I'll …
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| I was in the middle of working on a combat system when I needed maptext to better demonstrate the transition between …
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| I'm trying to host a game that uses Dantom.DB, but get the following error: >Database Connection error: libmariadb.so: …
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| Opportunity to employ yourself.
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| Changing panes causes dreamseeker to stop responding.
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| This is just my rendition of Ter 13's collider intended for projects using pixel movement (shout out to him). Being …
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| I'm wondering how hubs are ordered. What determines a 'popular' game? Also, how and and why are rips above the original …
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