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| I personally prefer constant change. Thresholds tend to set gaps between players similar in level and I'm not a big fan …
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| I'm pretty sure by 'slide speed' he's referring to your in-game movement speed (step_size). Try using the base in-game …
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| username . " has logged in! The current date is: " . date(DATE_CUSTOM_FORMAT, time()); Is there a logical reason why …
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| You can find the information you are looking for here I believe.
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| @Ter13: >Python is one of the 30+ languages I know. How long did it take you [to learn all of those languages]? Where …
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| Step your game up Charles, that's light.
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| I know what you mean. I am very OCD about the code I write, often restarting as a result.
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| Starting to get the hang of how to use this properly. Very nice as always.
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| I'm not sure I understand this clearly. The standalone will eventually support multiplayer games, correct? I'm assuming …
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| For anyone using this and pixel movement, you may run into the same problem I did where your pather stops moving after …
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| Your post is an opinion. Branks' post is an opinion. That's the reality here. The reality is no one really cares about …
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| +1 Kumorii. He just gave you priceless advice: worry about yourself unless it concerns you, don't be a hater.
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| Not likely. It'd be what happened with DBZ all over again.
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