| How are you doing the ship? Nice work :)
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| I'm finding it pretty annoying not having control of the behavior when you want to construct your character's look …
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7 |
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| Does this mean games won't work on iPod touches due to ads being flash?
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15 |
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| I can't get it to work for me, unfortunately. I'll have to try when I have more time. I was trying it on an iPod Touch …
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| Haha you did find the old page to the game!! I remember BYOND 100, I've been here since 2002. I can't see if Eternal …
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| Hey Tom, Thanks a lot for the response, I really appreciate it. It sounds like you're on track to really head in the …
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| LordAndrew wrote: > Just wanted to pop in and ask if there were any sort of terms of usage for this snippet. I'm …
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| Really really want to have the ability to have OGG music and OGG sound effects, but only have the sound effects …
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11 |
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| The request is self explanatory; Allow bound_x and bound_y to be multiples of world.icon_size without disabling glide …
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0 |
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| BYOND developers should strongly consider proof of concepts before diving into an open design cycles.
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9 |
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| This is intended behavior. You can't modify bound_x and stay in tile/glide mode. In other words, what you want to do …
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| IainPeregrine wrote: > FIREking wrote: > > I just donated $200.00 to your campaign and tweeted about it to my 18,000 …
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53 |
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| The savefile system only saves what you put into it. If you lop entire objects or turfs in there, it even saves their …
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36 |
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| Literally can't read a lot of the text on the map: http://imgur.com/lZUiXNI Edit: Downgraded to Stable build and all is …
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| If you want to keep track of references without actually referencing the object, just modify a variable (number or …
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| I vote for drawing a line in the sand at some point and just breaking compatibility after a certain build number, so we …
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| Yes, that is technically true. But you're talking about ones and zeros in an emotional situation. To make the game fun …
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| Do you think we can sneak this in sometime soon? It will be necessary for games that need to host many parts of its …
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| Not sure if I either don't understand matrices correctly, or if there's just something weird with this, but if you set …
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| I like when stuff like this happens because an unexpecting developer expects that the development platform (byond) …
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| It won't be garbage collected because the object still has a reference (its contained in a list). You have to go and …
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22 |
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| Just for anyone who's using transforms and not satisfied with how it looks, increase all of your source icons to 2:1 …
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80 |
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| Pardon me if I don't understand your post correctly or I'm just making noise here. There should honestly be a better …
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3 |
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| I hired a programmer to write me a DMM compatible map editor because the current one doesn't have enough features to …
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| Maybe there's some way this could be extended to fix several problems with the map editor Problem 1: No built-in …
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| The addition of the close all button:
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| Our game will need this in order to properly report the number of players connected to the game. Considering the game …
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| It isn't that simple. When you do this: world Inside, its doing this: for(each connected client as c) c So what you're …
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25 |
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41 |
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| It stands for "beer power".
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| FKI wrote: > I completely agree with the above post. It's pretty much as if everyone in the gaming industry (and gaming …
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| Tom, please give us maptext link click support?
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| Do we have a way to set this up off-site (away from the hub) yet?
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10 |
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| Let's get motivated to add scroll wheel access.
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69 |
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