| I would rather stay here, to be honest. I won't live long enough for this to be an issue for me.
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| TheLionsRoar wrote: > Just as a tip, should you use any kind of version control, I've found it better to not include …
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| Candle_Jack_9000 wrote: > ...Thank you Yut Put. The skeleton is looking stellar! Obviously!
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| I actually wrote a DMB that just compiles all of my graphics for me, from a format my artist and I agreed on. Things …
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| You have to put your game up for admin review. You can do this in your hub settings.
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| This is really good stuff! Cheers for it, can't wait to see more.
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| Doohl wrote: > Fair enough, but this does not solve the issue with your optimizations breaking the library completely …
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| Hmm, this idea makes me think about a lot of things, actually. To be honest, I don't think there's a real efficiency …
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| Bravo1 wrote: > >Ok, I got some more implementations, and all of them are returning the same values (I prefer North to …
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| Kaiochao wrote: > FIREking wrote: > > If you use byond's built in mechanism for obtaining key presses, you'll get …
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| Nit picking, but the buttons that have drop down menus are bigger than regular buttons.
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| Tom wrote: > Huh, I thought we did that already. Not over here. I'm on windows 7 64 bit professional I had byond …
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| I felt the code was too short to make into a library. Just copy and paste that, and you're done.
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| I always wanted control over operators... mob Add(right_hand_side) if(isnum(right_hand_side)) src.hp += right_hand_side …
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| For the record 2:1 and 4:1 is already nearest neighbor. Other non-perfect (no remainder math) scales, are not.
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| Have you seen "Yes Man"? Great movie. Another good one, is "The Invention of Lying". I tend to like concept movies, …
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| A.T.H.K wrote: > On a side note if you want DreamDaemon to print out to a file you can use the -logself Thanks, I …
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| Bravo1 wrote: > **THEME HINT** > > > Reverse image search brought up : …
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| the new one is a little better but you still need more shading / dithering
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| Ziablo would actually be cool... especially if you made the game funny on purpose.
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| Fushimi wrote: > Uhm basically yes you could. But you would require to call time2text multiple times depending what is …
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| Based on the fact the rotation doesn't animate to rotate (its just a static shift), I think it's fine that the movement …
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| This does not appear in threads, though. Most people never click on that, I'd imagine.
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| I don't understand what the problem is... This type of thing is very simple to do obj/thing/one icon = 'things.dmi' …
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| What is byond's stance on this? I got a page on my pager, it was an AD.
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