| The orange on orange and black on orange works, but green and blue on orange don't work very well. White might be …
|
|
37 |
|
|
| In java, its called super()
|
|
4 |
|
|
| Because the in between's would require software pixel stretching which is ugly as hell (see any byond game). Hence, 2x, …
|
|
60 |
|
|
|
8 |
|
|
|
2 |
|
|
| If someone made it really easy to do everything you just said, I'd totally do it. But then there's that weird …
|
|
4 |
|
|
| Oh wow I feel stupid... He wants the code high lighting we see on the web page (I think). Whoops.
|
|
9 |
|
|
|
11 |
|
|
| I have a few questions: 1. Will this contest actually start and end when it says it will? 2. Will this contest actually …
|
|
117 |
|
|
| Lol, here's why: If you never release your game, then it doesn't exist to any players at all. Forever optimizing code …
|
|
55 |
|
|
| Well from the conversations I've had with Lummox JR, what I gathered was they definitely want to make maps more …
|
|
15 |
|
|
|
5 |
|
|
|
16 |
|
|
| I did manage to get a chunk system that performs pretty well, you can demo it here: …
|
|
25 |
|
|
|
5 |
|
|
|
2 |
|
|
|
15 |
|
|
|
7 |
|
|
|
42 |
|
|
| Another interesting idea is to split the events activation areas into smaller same-size cells. Normally, everything you …
|
|
5 |
|
|
| Make someday sooner. Thanks in advance :D
|
|
50 |
|
|
| Yeah, I was smart enough to do that back then :D
|
|
65 |
|
|
| Control goes way beyond what keys you use... Here are some examples in a game that only has a single button Press …
|
|
34 |
|
|
| I will not be able to participate because we are moving. Maybe next time!
|
|
75 |
|
|
| I think this is feasible and not a bad suggestion by any means. The only additional feature that would have to come …
|
|
35 |
|
|
| Massive is a real-time save/load chunk system that allows worlds to have tens of millions of tiles and objects saved …
|
|
0 |
|
|
| Great article by the way. Thanks.
|
|
3 |
|
|
|
1 |
|
|
| Well for my case, I don't care if it gets unloaded.
|
|
55 |
|
|
|
0 |
|
|
|
1 |
|
|
| Slightly different problem and a little off topic, but I was messing around and noticed having 5 sound x,y updates per …
|
|
6 |
|
|
| I didn't really offer a solution, but one small solution is to have a minimum window size, the bare minimum you wish to …
|
|
26 |
|
|
| Yeah, bounding box doesn't have to be the exact size of the pixel width of the character. In most games, it is actually …
|
|
6 |
|
|
|
4 |
|
|
|
5 |
|
|
|
7 |
|
|
|
7 |
|
|
|
20 |
|
|
|
2 |
|
|
|
5 |
|
|
| What happened in your life? Was it all just an echo in a dream?
|
|
1 |
|
|
|
11 |
|
|
| Or you could just go make all the keys that could possibly look similar, right now. And prevent anyone from doing it to …
|
|
13 |
|
|
| Tom is already agreed with the ad-free developer fee idea. Just need to implement it.
|
|
7 |
|
|
|
0 |
|
|
| Testing multi server and server transfers is a bit of a mess at the moment. I just bought multiple keys memberships =\
|
|
4 |
|
|
|
25 |
|
|
| I told you to check because you had that stuff in the getinfo verb and not reporting it after setfps verb... in other …
|
|
7 |
|
|
|
48 |
|
|