| Super Saiyan X wrote: > I guess it only shows up locally. That means linux doesn't have a way to profile networking?
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| This should be accessible by remote clients using the .debug profile command. So even if host is on linux or windows or …
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| Its unfortunate, because this is beaten to death with no solution. It is true that they are focused in other …
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| Writing your game as a "module" is much more impressive. Then separating out your "game world" into "modules" that run …
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| This just resets the skin back to whatever's in local storage... if you change the skin, clean compile, and upload / …
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| Stephen001 wrote: > It's usually best to go via wikipedia for this, and some experimentation on your own so you …
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| Kumorii wrote: > ... What? > > I don't really know what issue you're trying to get across but you could always just …
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| That is actually really awesome.
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| Unknown Person wrote: > MaGicBush wrote: > > Nadrew wrote: > > > Keep in mind; the way BYOND works it wouldn't be able …
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| Update: I found something interesting, you can set icon_state, and then flick the atom with the atom to cancel a …
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| Stephen001 wrote: > 1. and 2. could be handled via iptables, if you wish to restrict according to IP address, handling …
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| I add this code and everything operates as normal, as in, IsBanned() is never called. world IsBanned(key, address) …
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| Wow, that guide is really good!
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| BeignetLover wrote: > If the main concern here is the player blocking the area after entering it, can't you just use …
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| My guess is they have a fully working flash client, but they've not fleshed out how input and interface output will …
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| I always hit "Close All" every time I close the project.
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| This is what I get with the current lang file I have posted up. I remember removing the # on purpose, but I totally …
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| Tom wrote: > The easiest way is to open the .dmi in a photoeditor (it is just a PNG internally) and resize from there …
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| EmpirezTeam wrote: > People and guns in general don't mix. It has little to do with mental illness. His mother was the …
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| I think what I said is neither restrictive, incorrect nor useless. It is my personal pledge and comes natural to me …
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| Well here's a quick vehicle implementation: vehicle parent_type = /mob icon = '_vehicle.dmi' var/mob/rider = null …
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| Magnum2k wrote: > FIREking wrote: > > I'm pretty sure you can already do this. > > Of course you can, using …
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| Yut Put wrote: > The way the maptext starts at the bottom of its bounding box and works its way up is erratic and …
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| Falcon lazorz wrote: > Use WASD, Esc, Print Screen and Alt + F4. Ctrl + Shift + F13 for jump
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| Kaiochao wrote: > There's a x in the top-right of the frame that only shows up when you hover over it. > > The entire …
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