| Please don't drink and drive.
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10 |
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2 |
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| It would be extremely convenient to allow for certain user-defined planes to be togglable in the .dmm editor, much the …
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1 |
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| It came up in one of the discord servers today that Icon procs can be cumbersome under some circumstances, the exact …
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1 |
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| No more shuffling through 5 different procs to get the right auth levels
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3 |
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| Support BYOND, Play Hazordhu!
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| If I could fall into the sky, do you think time would pass me by?
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1 |
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| I'd like to suggest that BYOND support the Steam Matchmaking services. This allows users in Steam to invite one another …
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| One upon a time, in a far away kingdom... A long time ago, in a Galaxy Far Far away...
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4 |
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| If I should stay, I would only be in the way. And so I'll go, but I know I'll think of you each step of the way
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2 |
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| With the Steam Early Access release coming up fast in just under a month, Hazordhu won't be free to play for much …
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2 |
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| filter(type = "alpha", icon = 'foo.dmi', icon_state = "bar") Please Currently, alpha only takes an icon parameter. It …
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| I think filters should be able to take a reference as a parameter filter(type = "alpha", icon = src) For the above …
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| Not gonna lie, I'm tired. Game Dev is hard. Is it shameful to put a Patreon plug on my bug reports description?
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1 |
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| "let's say I have particle set P1 and it's attached to O1. If you use copies of O1 in vis_contents of O2, O3, etc. you …
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1 |
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| I don't know if this is currently doable, but I think it would be really convenient as a developer to be able to modify …
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| Take me, my love. I am forever yours
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| Seeing a lot of requests for things like might be able to be resolved by giving particles animate() instructions at …
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| A way to change the amount of rotation over time, ie scaling spin
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| "We have spin already. We should have something like grow."
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1 |
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| A setting for particles to let them fade in, it would work exactly the same as the current fade setting, but on the …
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8 |
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| Currently, we can spawn a minimum of 1 particle every client tick. I'd like to ask for us to be able to spawn less …
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4 |
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| It's getting cold in here. I don't think he's coming back for me.
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7 |
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| The summer that was lost now is found
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4 |
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| One upon a midnight clear, I found some bugs for you my dear!
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1 |
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| Yaaaa'll tell ya what i want what i really really want!
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1 |
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| Sometimes, you just need a hug... amirite?
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1 |
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| Can image(src) behave the same as image(src, src) please?
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2 |
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| Hey BYOND! I just wanted to let everyone know that Hazordhu is now listed on the Steam store. You can wishlist it …
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| I think it would be helpful for there to be documentation on the exceptions to built-in values for Read and Write (such …
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2 |
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| I think it'd be beneficial to allow us devs to put our exe and installers up on the hub listing for the game. It …
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| Boy oh boy, do we have an update for you! 6200 is now live, complete with a new lighting system and some updates and …
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| Hey everyone, I just wanted you all to know that all players have access to Subscriber benefits on the Development …
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| We have a new Dev Blog up on the website, which pertains to the BYOND version of the game as well. Check it out here: …
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| Hey there BYOND! I'm writing to let you know that there is now a Development Server up for Hazordhu version 6114. I …
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1 |
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| Hey fans! I wanted to share some news to the community here, a bit sooner than with the rest of the world. In honour of …
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| Hey fans! I just wanted to leave this here, and let everyone know that this will the the last post to the Hazordhu hub, …
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| Details on how dev's been going this last week, as well as a live Q&A and Dev livestream today!
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| Hazordhu version 6110 is live, and the game is looking better than ever before!
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| Hey there everyone! I'm going to be doing a weekly update for where I'm at with Hazordhu every Friday, from here on …
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| Details on the newest update for Hazordhu!
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| A quick update on the release of 6101 and a teaser for what's next
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| A F0lak materializes from The Void!
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Jan 16, 10:16 am