| #define FLAG_ON 1 var/flag = 0 #define TURN_ON_BITFIELD(X) THIS | X flag |= FLAG_ON flag = THIS | FLAG_ON flag = …
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| yeah ugly, but this would be simpler than having something new transform matrix like 5x5 size
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| Title. * It will be static within the same typepath (or subtypes in a condition) * If a subtype doesn't define a new …
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| This is the current syntax, DM sample in document. client/verb/loners() var/mob/M var/mob/G usr As you can see, using …
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| I leave a note to make sure just in case 1. Default: [▲] 2. When image direction is east, then it's [▶] 3 …
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| /datum is inherited for everything even if things don't need to inherit /datum features. For example, /image, /matrix, …
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| ah, yes. Thanks for the clarification.
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| Still it doesn't make sense the game engine doesn't support buttons which EVERY gaming mouse has. I am 100% sure that a …
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| for infra, there are see_in_dark, infra_luminosity variables that are range check while blackmatter has not such. I …
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| https://hackmd.io/ @JbnszxEbQJath2midfcX8g/BkXQzDX22 I am sorry, but I am not good at writing in a fancy format in …
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| I took an answer that this feature request is not feasible because of how server-client works. I instead posted another …
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| Yes, Kaiochao is right. Sometimes you need to let only a parent of types have a specific value while inherited types …
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| It'd be nice if context menu shows a verb list instead of item list when it only shows a single item on its list. the …
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| well, that explains why... thanks.
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