|
0 |
|
|
| Basic Multiplayer version of Shining
|
|
0 |
|
|
|
2 |
|
|
| Go into the windows calculator and enter this: ((-1/2)!)^2 It had two surprises for me. First, I had thought factorial …
|
|
13 |
|
|
| I've been running some tests and they really don't seem to be as different as I had thought. Is bit shifting somehow so …
|
|
6 |
|
|
|
5 |
|
|
| Does anyone know how to solve an equation like this for x? Pi/2 = x - sin(x) I can graph it and find x but I want to …
|
|
2 |
|
|
| I've been toying with colliding 2D bounding boxes (that can be rotated) and think I may be on to something that isn't …
|
|
0 |
|
|
|
2 |
|
|
|
2 |
|
|
|
5 |
|
|
|
4 |
|
|
| I was just wondering if anyone has thought of (or used) any interesting or useful admin commands other than the common …
|
|
31 |
|
|
| I was wondering if anyone has any good reference sites that deal directly with the issue of game AI and the …
|
|
5 |
|
|
|
2 |
|
|
| I've been fiddling with handling a ball bouncing arround the screen (and off of flat surfaces that are sides of …
|
|
5 |
|
|
|
3 |
|
|
| I am now taking a Discrete mathmatics course and thought it would be an interesting project to make a program that …
|
|
0 |
|
|
| For the love of all that is holy could the owner change the Mario Bros. Online Banner. I get a headache from those …
|
|
5 |
|
|
|
2 |
|
|
| Now when I click on the Forums link it doesn't use the right frame as it's target and I lose the left frame. If this …
|
|
2 |
|
|
|
0 |
|
|
| Unless I'm mistaken, Lummox (and perhaps others) have said they prefer associative lists over long switch statements …
|
|
2 |
|
|
|
3 |
|
|
| Is there any fairly simple way of forcing people to download the updated version of your program before they can use …
|
|
4 |
|
|
| I was poking about the byond hub and looked under DBEO's documentation and a page came up ( http://dbeo.flagrun.net/ ) …
|
|
9 |
|
|
|
6 |
|
|
| Business Administration Department 52 That is the class I have to take over the next 2 and a half weeks for 4 hours a …
|
|
7 |
|
|
|
0 |
|
|
| Could it be expanded so we could do it like this: proc set background = 1 Do_Thing() Do_Something() Do_Something_Else() …
|
|
0 |
|
|
| I've been having problem with downloads from places like happypuppy.com, gamedex.com, and other such sites (for demos …
|
|
1 |
|
|
| Don't worry, we aren't trying to change this from a byond forum to a C++ forum but I just thought I'd give it a try …
|
|
1 |
|
|
| Here's the basics of the problem. The player can specify a % of ants to take care of the eggs, queen, and larvae. I …
|
|
8 |
|
|
|
0 |
|
|
| Essentially what I need to do is to be able to pick out mobs/objs with certain characteristics fairly easily from a …
|
|
12 |
|
|
| I've got a lot of essays/projects due within the next couple of weeks and have been looking arround for good (reliable) …
|
|
1 |
|
|
| Could we have an option to override the limitation of no action being taken if the distance is greater than twice …
|
|
0 |
|
|
|
0 |
|
|
| I'm now working on pathfinding inside the ant colony. I've got a simple system for letting ants find their way out no …
|
|
4 |
|
|
| I've got some of the basics down for ants but am noticing that calling 100 ants from your colony and having them swarm …
|
|
5 |
|
|
|
2 |
|
|
| Well, I've started working on Ants (I'm going to rename it...probably) and I could use some input codewise. I've had …
|
|
1 |
|
|
| I think it would be useful to have an option to see the longest time it took to call each proc. While I've been working …
|
|
0 |
|
|
| Could an insert proc be added to lists? It would eliminate the need to manually bump all the contents of the list past …
|
|
4 |
|
|
|
1 |
|
|
| Well, I've spent the last 30-45 minutes trying to make some simple Boot and Ban verbs but couldn't figure out what was …
|
|
2 |
|
|
| Most of the basics for worms is complete so I could use some more input as to where to go from here :) Right now all …
|
|
7 |
|
|
| I was wondering if there is any particular reason why typesof includes the parent type of what your looking for. I …
|
|
1 |
|
|
| I started toying with a system like nibbles but was too lazy to make worm graphics so I just made black dots for each …
|
|
10 |
|
|
| I was wondering at what value the looping check will crash a proc? Also, is it possible to change this value? I thought …
|
|
8 |
|
|