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Joined: May 2 2001

Posts Posts and comments
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Basic Multiplayer version of Shining
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I haven't really messed with it yet but could you use client side saving?
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I did use DM tags, the point was to show the orientation of the points, not to prevent you from confusing yourself.
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Just because some of the brightest minds with expertise in AI have spent many years trying to create an AI with the …
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I did it by just showing the corners of the rectangles since that is really all someone would need to see to determine …
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The people who make those jokes are either just messing with you (meaning, they don't really believe what they're …
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Ah, go to the view menu then change it from standard to scientific mode. You can enter it by typing it in this order: …
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It is true for integers, and that's what we're dealing with. Here's a semi-proof: Let n, q, d, and r be integers such …
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One thing to consider is to have each unit able to move based upon some attribute (speed, manuverability, etc.). Any …
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I just took a course in Assembly, and I have decided I will not become an Assembly programmer :p My instructor liked …
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Maybe you could use flick to make it simpler. For every level of the meter have an animation of it going down to 0 and …
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I think what I'd end up doing is probably keeping a list of what cards each player has on a central server and when …
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This was actually derived for a problem dealing with cylinders and volume. The problem is that you have a cylinder …
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I would like to see that, what's the estimated release date?
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The company that has to run, maintain, and update the servers you play on doesn't pay a one time fee and then get to …
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You could have characters effected by temperature based upon their location. If they are inside a vehicle, their …
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I've been toying with colliding 2D bounding boxes (that can be rotated) and think I may be on to something that isn't …
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Gravity gets negligible pretty quickly (due to it being inversely proportional to the square of the distance) so you …
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I consider any system that portrays everyone as a winner but is designed to make you lose (even if it is only 7%) …
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That's Spuzzum's way of doing things. The only difference is he starts a new project everytime he switches instead of …
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You get beat up by the local Karate experts for mocking there PBags. > You talk to a Squirl when you need to get some …
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Here is a very basic way of doing it (although it isn't exceptionally pretty) and you could probably use estimations …
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The way I have it set up, admins and moderators are loaded from a list in a savefile, then checked as they log in. If …
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Oops, I guess I shouldn't suggest a feature I've only used sparingly once quite a while ago :p Anyways, by looping I …
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Hopefully ;) It can be more effective than booting because they can just log back in and it can be more effective than …
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A small library one could use to click and select/deselect objects and/or mobs (depending on how the proc is called, …
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A graphing calculator or a normal calculator?
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Just another random bump from 5 months ago? :p
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Damage should be random because of the various possible places they could hit a target, how much umph is put into a …
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Even if crimes of that type have gone up, it doesn't mean that violent media is to blame. It could be a lack of good …
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"...turn based AI like for Chess, Risk, and other strategy type games."
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Option A. It makes mastering a skill difficult but allows a general familiarity with the skill to be gained more …
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How efficient are large, multiple references as opposed to having more variables that are more direct: …
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I tried for near perfect hexagons as well but chose 32x~28 pixels for each hexagon. This only requires one icon per …
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Well, I had the general idea then tried to pick apart his examples and understand the psuedo code calculations, but his …
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Do you write the code in understandable form first to get it working and make sure all the bugs are fixed, then go …
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