| I have a 2D array of color data (say, a height map or mini-map) that I want to draw as a 320x240 pixel image to show on …
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| I’m starting to look into matrices to replace Icon.Scale and some other graphical things. There’s a couple …
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| I'm working on a Noita-like combination of sidescroller with 'Powder Game' style particles and physics where things …
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| Well dayum. Had a bug on something I was testing and a good number of scores got wiped out... Was trying to make it so …
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| Got it to run on Vista. Sound doesn't work without finding the right codec. Mulling over whether to get Red Alert 3 or …
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| For the last 10 days or so, there's been a new player on Deus Rex each day. Planning on planning some additions to Deus …
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| Finals are over. Waiting to hear back but a 4.0 semester isn't an impossibility (EDIT: Got it!). P Chem final was …
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| Just got Starcraft... Starcraft AI is kicking my arse. Maybe I should try the campaigns first... The first Starcraft, …
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| Since I picked up the CaC pack and got reacquainted with Red Alert 2, I've been looking around at old games. I just …
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| Still working on this. Arranged some of the scattered datums I was using into a set of hierarchies. I might use the …
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| April will be a rather unproductive time as far as Byond goes. I'll sneak on to work on skills for my MUD. To do: …
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| Experimenting with more of the stuff I began with Templar's pixel projectile system in isometric mode. I'm drawing …
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| Right off the bat, I'm sure many developers don't use datums. However, including a tree displaying datums like Dream …
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| Something I've never gotten to test is multiplayer Deus Rex. And from my use of medals, it appears that no one has …
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| I've come up with a pretty neat idea. Since I'm still trying to consider Templar's gameplay, etc. (and I guess I'll …
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| Room building is now operational! It'll save rooms as .room files which are automatically loaded upon startup. Rooms …
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| So, interface is back up and spiffier than ever.
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| B-T-dubs, I think I might have broken Deus Rex's interface. B[
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| New update. Was holding on to it for a while. Shows off some new units, fog of war, and two levels. Still trying to …
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| Now that all the basic administrative and framework stuff is finished with Nocturne, I can begin planning out …
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| Nocturne will be moving from text-mode to a telnet-based game (I'm tentatively calling it a MUD). Telnet is something …
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| Finally got to play the game. Still looks good. I'm liking GLA but it really has a tough time against some of the …
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| Got it used on Amazon for $14. I was just looking for CaC: Generals but Red Alert 2 was the bomb so why not pick up …
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| Some small GUI changes. Fixed some bugs in Deck Making. Baleful Enchanter works again...
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| Working on a small project. A squad-based RTS! Isometric, with pixel-based shootin'. Demo shortly... This project is …
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| I'll make the chat box bigger when people start playing DR with other people. :D I can't host or join from here so …
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| Well at the last minute the volunteer trip I applied to had an opening. So I won't be doing any programming next week …
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| Some people use version numbers like 0.0.0 for their games. What's the logic to incrementing each of the three numbers? …
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| My Windows side likes it when I get into long bouts of DM coding and playing around on Byond. :D Otherwise it rarely …
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| Going to be working on a small project soon over Spring Break (Deus Rex is more or less done, except for future tiles …
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| Gonna take some time off from it to work on Deus Rex.
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| A tile-based board game of digitally divine proportions!
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| Nocturne is infested with many types of strange supernatural entities that get filtered out from the the planar streams …
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| I've been playing around with making various visual effects in textmode (shifting the rgb of turfs over time to make an …
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| I'm still trying to debate whether or not the visual fate of Nocturne will end up as textmode or if it will be …
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| Vehicles now have working lights! :D Basic Combat is coming up next and once that is done Demo 2 will be released. …
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| So the way I've implemented the car object, I can now add different types of vehicles with nearly no excruciating …
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| So the way I've implemented the car object, I can now add different types of vehicles with nearly no excruciating …
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| Moving along on Nocturne development, I'm looking into the nature of the City. Nocturne is not an earthly bound place …
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