DvK87

Joined: Jul 3 2012

Game developer, primarily programmer with amateur graphic art interests.

Shoutbox

DvK87
Feb 13 2015, 1:52 pm
I am an adult: mortgage, job, etc. It was way easier to work on major hobby projects in highschool/university.

I'd love to spend more time working on games, it is one of the most entertaining hobbies I have. However you need to have a much bigger block of time or it becomes tinkering with ideas and abandoning them.

Sorry for the late reply. I do not check my accounts very often.
Tallgeese III
Dec 11 2013, 2:21 am
What's the reason behind quitting re-working on GOA?

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Hi Tom, this is Masterdan. Just wanted to say how much I appreciated your role in founding this bit of software. I …
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Cloud Magic wrote: > I appreciate that. I'm wondering what your opinion is on someone essentially creating a "better" …
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I am an adult: mortgage, job, etc. It was way easier to work on major hobby projects in highschool/university. I'd love …
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You'd probably use a sliding scale for pricing depending on if the end user was charging for it or using advertisements.
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The issue is that PvP on BYOND simply means that players can kill other players the same way they would enemy …
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I can't think of a single website which would have a higher concentration of BYONDs target market than this site. Right …
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We do not need a BYOND app, what we need is a byond website that doesnt suck to use on a mobile browser. The navigation …
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Seems like mentioning the release of Dragonball Zeta and the explosion of players on the community is worth noting, it …
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This is exactly the sort of thing that needs to happen to get BYOND some actual developers. /r/gamedev is a very …
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Good point Jmurph. A straight up building game wouldnt be successful if there werent other challenges which made the …
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Id be happy with your solution also, as long as it does not have a material impact on the performance of the game …
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It is too simplistic to take two months to make, it needs a lot of work. The roof doesnt look good.I don't know what …
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I do need some of that! ill let you know! thanks.
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The raikiri is all in the animation. A single frame won't be interesting, having the sudden variations in lighting is …
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The green and black background is neat and the face icons are pretty good. Other than that this is really very very …
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The sword animations.. are so nice. Very fluid, there is more than a single slash animation.. *swoon*
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You have no idea how painfully persistent trolls on the internet can be. Even BYOND where the amount of effort people …
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Saying that BYOND is a shit platform is such a cop-out. If you are worth your salt you know exactly what limitations …
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It was kind of a given at this point. Every other candidate has dropped out of the race or has completely stopped …
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I agree with Tom and Empirez. There are a lot of things that BYOND does well, and while we do have a few difficult …
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A simple suggestion, im trying to use atom mouse drag icons to allow inventory movement on the map gui, this works …
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So easy to implement, I was an hour in to designing a similar system when I decided to look for a library to save me …
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Minecraft runs great for me. Just saying.
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Zaoshi wrote: > I'm having motivation issues as well. > > I have an idea and I'd like to make it reality, however when …
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Not to be rude but you seem to struggle to draw humanoids, your mob looks like an alien. I do not understand the …
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I joined for the same reasons as Bandock, isn't that just awful? Go to places like reddit.com/r/gamedev and nobody ever …
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Correct me if I am wrong, but doesn't BYOND get paid based on both pageviews and clicks of ads, and if they get paid …
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Is this a game you have created or compiled in "Dream Maker"?
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I doubt I am the only person who is struggling with the maptext feature, while it is very helpful in many uses, having …
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