Base64 encoding and decoding procedures.
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A set of functions for conversions to and from Base64
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This library can convert base integers (from 2 to 36) to another base. Some bases that you may know of are base 2 ...
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Standard Geometric and Mathematical procs for every project
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Easy and flexible multi-tile atoms
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Show users a handy list of icons to warn them of objectionable content.
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String manipulation functions
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Create unique calendars for your game world.
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A library that allows you to check strings to see if they're either completely uppercase or lowercase.
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CGI library for web applications.
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Creating, saving, and loading player characters.
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how to make your game communicate remotely with a host server
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Customizable random dungeon generator
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A basic spell casting system.
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Access databases from DM.
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Debug your games by looking inside objects or savefiles at runtime.
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Ever seen the tags in the developer forum, and wished that your project could create that effect too? With this ...
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An advanced text-on-map library
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An advanced text-on-map library for BYOND 4.0
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Filters messages for emotes and emoticons then displays an apropriate balloon over the mob's head using Spuzzum's ...
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This demo will teach you one of the many ways to make a working equipment system.
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An automatic event loop for controlling your game.
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A library for handling what happens and when. (Events and triggers.)
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An easy to use menu system for your games.
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A GUI color selection library
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Simple project using htmllib to make an HTML form in a BYOND game.
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Client view movement similar to the Age of Empires style
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A text mode version of F_Color_Selection
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Helpful functions for handling directions and random movement.
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An easy way to incorporate large terrain graphics into your game.
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An easy, if cheesy, method of creating 3D-like elevated terrain.
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Let players drag HUD objects around to customize their screen layout!
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Quickly and easily implement a help system with a tree structure for help topics.
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HTML Censor library allows your program to go through strings, allowing some tags, and disallowing others. Attributes ...
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HTML library featuring form generation.
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A simple library for managing single tile and multi-tile meters on the HUD.
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Utility: Create a set of autojoiner icons from source icons you supply.
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A library for manipulating icons and colors
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Free turf, obj, and mob icons.
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Want to write up a nice .ini file for configuration? Here's just the utility to do it with!
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Isometric 'over the shoulder' display system. Includes simultaneous display of up to 5 z levels, roof removal, gravity, ...
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A fully-featured object-oriented suite of floating-point vector and coordinate functions to break free of the boundaries ...
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Detect client information and add KeyUp/KeyDown functions
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Add quicklinks such as google:hello and id:23 to your game.
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Add regular expression functionality to your projects
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Assign names to maps in place of z levels
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Display automatically created maps of entire Z levels in browser windows!
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An easy way to add Times Square-style news marquees to your game.
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A mob icon that takes up two tiles, and some overlays for it.
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Methods for randomly creating names
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A simple universal parser
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A library containing implementations of the A* and Dijkstra algorithms.
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This library is designed to handle pixel functions. The staple of the library is icon.Pixel(px,py,original_loc) which ...
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Pixel based directional projectiles
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Ever had a remote server, but weren't sure how to handle things such as giving the host powers and whatnot? Well, fear ...
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Demo of the Shadowdarke's RoofLib library.
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A powerful and flexible alternative to the built in alert() proc.
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Version 2.1! -- Flashes damage numbers above targets when you smite them. Of course, it doesn't have to be for damage ...
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Fast and easy dynamic lighting
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A collection of general purpose procs I use often in my own projects.
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Display text on any atom! Includes mobile chat balloons and client.screen (HUD) based text/input boxes.
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Navigate lists of datums through a collapsable tree view.
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Take control of your popup windows!
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All-Purpose Expression Evaluator (mostly mathematical at this point)
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Signals and slots truly make event-handling fun and intuitive!
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A simple monster respawning technique.
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Base code for a wide variety of minigames that fit within a single 32x32 tile.
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An extensible smiley library
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General-Purpose List-Sorting Routines
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Easy access to all of BYOND 3.5's nifty sound features.
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Easily create spectators who can't interfere with the game.
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A simple demo that shows you how to let the user pick their stats by using credits.
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A complete little game with lots of comments explaining exactly how everything works. A great starting point for your ...
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Load, save, and reuse temporary maps for unlimited worlds
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A configurable name generator based on Werd
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Highlight DM code in easy HTML output for chat or CGI applications
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A test framework that makes it very easy to test your game, using Extreme Programming principles.
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Various text-related functions you might find useful, including reading files into lists and replacing words in strings.
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Simple, yet accurate timer.
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Handle turns for any datum (whether it's a mob or not).
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Display your map levels as text or HTML with clickable links.
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MotionTracker lets you track motion!
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A simple system for enforcing time delays -- use for spam prevention, movement, spellcasting, whatever you like!
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A flexible browser library that allows easy implementation and usage of browser interfaces, windows, and forms using ...
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Managing verbs, you say? No problem!
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Reads and writes XML files, letting you access the contents as an object tree.
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A simple project to get you started.
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