| Well the game won't just have a IP removal. The new graphics I been messing with and having new ideas has greatly …
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| I just got an Android this weekend. 70 a month with unlimited data and mobile to mobile. Only had to pay 30 up front to …
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8 |
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| After getting a few break throughs with music and mob icons War of the Magi's system is going through a change and …
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3 |
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| Well this is an interesting turn of events. Comes shortly after the headache of me trying to make original graphics and …
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302 |
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| WotM has proven to be a major issue for me. The lack of help has finally killed my interest in this project. That is …
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| Because debugging has removed all major issues and the game play has been balanced WotM has been ready for play. Still …
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| I will be putting together a single player version of the latest version of the game for players. This will be out …
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| We have seen many changes lately and a lot of people missing the point of rips and fan games. Rips are bad, no further …
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| Sorry for delays. I don't like adding people while in the middle of working on a new feature. Kinda hard to test the …
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| lol, spell check kept making it copy write instead of copyright. Stupid spell check.
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| This post probably is a little early. The actual test server should be up tomorrow. I found some major issues and …
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| Well I believe you on the morons running around Byond. But it looks bad when we have original game designers attacking …
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| You realize fan games help bring in players from outside. They are not a plague as much as rips are. A good quality fan …
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| I personally like to know what tags my games and my favorite games fall under. In order to do this I must go and do a …
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| People don't read the forums. Look at the amount of people that actually made accounts on it :P.
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| Hey, you want to come on and tidy up my CSS since you should still have access to do so?
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| Ok, by luck I found the password and I have done some cleaning up on the hub. There was so much unneeded and outdated …
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| Just making sure. I seen one game attack another game in the past. I do really like the idea of having the original …
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| Here is a production message about the game. As the main version peeks around the corner, we are making a ton of …
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1 |
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| As I no longer develop Dragon Warrior games for byond, I have changed this guild over to suite my new project. Probably …
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| Nice points. I think my game's hub page follows those guidelines already. lol, nice saying that SoE needs to pick a …
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| Well I played alot of different RPGs on byond. Dragon Warrior: Shadows of Erdricks wins for me on the community, but as …
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| I set up a home network recently. I hosted a game on one computer and logged into the game on that computer. Had a …
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1 |
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| If you are on Dream Seeker and for any reason you are disconnected from the game server, you should be able to hit one …
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1 |
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| What did you do and who banned you?
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| Yes, referring to the map editor on Dream Maker.
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| Good interview. I'm keeping any opinions on this game till it's much farther into development. Don't want things to be …
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| I am suggesting a proc for putting a list in alphabetical order. Objects would be ordered by their name. Numbers will …
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| Well I almost found a way to do this using byond's current system, but ran into problems with how overlays work. Could …
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| Copied from BYOND Features forum by Airjoe We have html_encode that helps us remove stuff like font tags from chat …
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| We have html_encode that helps us remove stuff like font tags from chat. Though we can do that players can still add …
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| Well I do have the Dragon Warrior font.
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| though these will look a bit different in the final version as I have redone some menus, here are some screenies …
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| Not always, I have had to spend several minutes changing larger areas.
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| The whole area would just change and the turfs that get changed would leave a blank /turf/ behind.
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5 |
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| Lets say you have an object in a map that has a var linking it to an other object. That object that is linked no longer …
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| Funny how your working on this project when I dusted off my Castlevania game. I haven't tackled the background yet, but …
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Dec 11 2012, 9:51 am