Doohl

Joined: Nov 27 2010

Shoutbox

Konlet
Sep 21 2015, 8:00 am
p3n!s
Kozuma3
May 26 2015, 2:23 pm
pen1s
Doohl
Mar 16 2015, 4:57 pm
dicks
FishMan123
Mar 16 2015, 4:45 pm
Doohl wrote:
IM SO POPULAR

Not.
Audio freak XD
Sep 18 2014, 6:05 pm
I love your avatar!!!

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Posts Posts and comments
Subject
Replies
Date
Location
27
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Let's agree to say that we adhere to different styles of programming :P If you want to know what direction this …
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heh i know html am i html correcto?
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Sure, but ultimately not a lot can probably be used with that information... as I said, it's kind of pointless.
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Our artist isn't exactly a native English speaker / writer haha. The webclient is extremely exciting to me, even more …
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A good start! I always like the Along the Tech Tree weekly, I'm sure I'll like this.
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Jp wrote: > I recall a little example game, too. The goal was to defeat a witch, which you could do by pouring a potion …
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While I'm at it I may as well clear up another question: ... I'm attempting to make a simple message display when the …
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Doohl wrote: > With a hundred or so projectiles operating at a given time it doesn't take up a whole lot of CPU, but …
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Greggreg31 wrote: > Does the BYOND staff do anything about people advertising Short answer: no. Long answer: …
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I really wish Eternia had a potential on the 'mainstream' market, but unlike NEStalgia the audience that Eternia caters …
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Jajaja este pendejo es un racista!!
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@Jittai and Albro1: Your code is probably so outdated it wouldn't even matter if you released it! That's the power of …
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I'm mostly curious how Flick is calculating the amount of lines a possible series of maptext(s) would take, unless his …
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I've managed to wrangle up a workable standalone for Eternia, but that wasn't after hours, maybe even days of fiddling …
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I played GTA IV for 60 hours. I'm not sure why people absolutely hated it. I had a blast, especially with multiplayer.
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Frame it and hang it on your wall. The moment will last longer that way.
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I've made a pretty startling discovery about the way BYOND handles proc call computations within the underlying VM. For …
2
 
Oh wow. Oops, guess I need to pick up a dictionary!
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You're not very clear on what you mean by tagging your game. Do you mean listing it? If so, anime/fan games are not …
16
 
Tom wrote: > We're also still going forward with the Flash, so that should hopefully help open things up when it's …
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I've never thought of it like that. That's an interesting idea.
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I think you should release the entirety of the source code at this point. It doesn't sound like Hazordhu is really …
8
 
A thousand times yes.
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Just something I noticed that was off with this: gen = damage_numbers[11] //position 11 is just the miss state gen is …
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I develop two games: http://www.byond.com/games/ WritingANewOne/EterniaPrologue https://github.com/Doohl/ Origin (C++) …
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Oh, you're talking about anime games? Those are always going to be inherently terrible, so they don't count. I was …
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You made a box with some lines. I don't get it.
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Personally I prefer using spawn() and sleep() with parentheses. I use them like procs, despite them not necessarily …
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Well, it wouldn't really be fair to not post what I have :P https://github.com/Doohl/ PillarofthePegasus This is all of …
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My English professor preached against the use of oxford commas for some reason, but I have never had any instructor or …
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