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2 |
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| See, my shortcut key is Shift+Space, but guess how much that helps when I'm reading a big forum post? None. Ctrl+home …
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13 |
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| He does own the source code.
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34 |
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4 |
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| In cases such as this, it may be more desirable to look up the mob.group variable, and set it upon entry of such …
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11 |
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| Haha, I also ended up killing ntldr the first time I installed fedora with my laptop. I spent a little over a week …
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2 |
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| Zaltron wrote: > This is made using BYOND, not Coggoid. Coggoid is turning out really well though. :) I know, and I …
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14 |
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| I was replying to the issue in general, not you specifically.
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8 |
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5 |
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| Google Code requires that I choose a license, and BSD was my favorite (however, I just noticed I had selected 'other' …
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9 |
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| I'm quite alright with spoilers :P I just want to know at this point..
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16 |
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| I'm sorry, but I'm not so incompetent as to be unable to run my own server. As of recent, I have been using google code …
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20 |
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| I prefer fuzzy logic for having monsters decide what to do. There's certainly no reason for a player giving a giant …
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5 |
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| Dakumonki wrote: > Mitadeke high is an anime? Higurashi no Naki Koro Ni was an inspiration, no doubt.
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93 |
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3 |
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| Have you seen Forum_account's demos for pixel movement? My game, Doomed Dreams uses an older version of it, and it runs …
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6 |
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| He's requesting that the IDE keep track of every member, and every possible function that follows in those members. I …
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5 |
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| I know a lot of people on BYOND that have a wii, ps3, or x360.
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11 |
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| What. I don't even know you anymore, I loved this game, and hated Till the End of Time.
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4 |
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| The Ending Cross wrote: > > for(var/frame=1 to animlength) > sleep(delay) > icon = icon('sword.dmi',"swing", frame,) > > …
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8 |
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| CauTi0N wrote: > I actually really like that second idea DT. It sounds like it could possibly be incredibly fun - it …
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7 |
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| Assumably because that's how Dungeons and Dragons did it.
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4 |
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| EnigmaticGallivanter wrote: > Really? I read it pretty well... > > I am really stuck on that font because it really …
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14 |
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| I think Mikau was talking about holding a contest to write frameworks. Unrelated, but I wrote my own poopy poopy RTS …
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26 |
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| MinGW and gcc are pretty good compilers. Just sayin'
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14 |
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| LordAndrew wrote: > This game is really freakin' hard and is the only game I've ever played that actually made my hand …
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2 |
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| Update: it is steam accessible.
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3 |
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| Hmmm. In regards to the Steam sales, you should've mentioned SavyGamer's list =P
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17 |
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| Too bad you aren't really incorporated.
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2 |
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| Actually, since the troll is getting fed, I'll tell why I use it: to keep track of things I've seen once upon a time …
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16 |
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3 |
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| Zagreus wrote: > Although your comment does bring something to light. There is always a chance that someone will try to …
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13 |
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| So you're saying to spend marginally large amounts of time to do something, just to scratch it off later and go "nah, …
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74 |
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| Zagreus wrote: > I guess I'm just lazy. :-) that, and I already run a WordPress blog. seems silly to have THREE blogs …
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5 |
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| Eeeeh. But is it really worth it? If you want them in a certain order, categorize them with folders and other ascii …
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4 |
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| Unmoddable is a fallacy. If it exists on PC, a method to modify the game will be found.
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13 |
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| Truthfully, it reminds me quite a bit of minecraft.
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19 |
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| Not that I'm horribly picky, but posting a length would be nice for those of us who are curious beforehand =P
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35 |
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| Sexual Chaos wrote: > RRC wrote: > > Kai. :) >
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4 |
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| VNV, Apocalyptica, and Coheed ftw. You should talk to Vermy-poo about music, he inherited a lot of mine, and he can …
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4 |
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| Feval has to win. Not only is he a squirrel, but he has exploding acorns that can vary in power =D
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40 |
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| SinMaster1996 wrote: > I have Decided to make the next the next BYOND Duel Monsters Game. I am calling the game: Duel …
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3 |
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| No. "abc..." takes six times the memory of "a" -- with longer strings,this takes that much longer.
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36 |
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| Might I ask why you -wouldn't- want an SDHC card?
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7 |
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| Mikau wrote: > Every day they have an indie bundle pack, 5 indie games for $5 > > I think yesterdays included World of …
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7 |
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| Ham Doctor wrote: > I've been using USBloader GX, it has never failed me in the past and I like the interface. > > …
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14 |
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1 |
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| swapsay() if(winget(src,"main.ss","text" )=="Say") winset(src,"main.ss","text=W- Say") …
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6 |
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| It sinks in usually on the day of, sometimes earlier for some people because of time-zones.
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3 |
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| Over the past week-and-a-day, I've written in-depth (or, moreso than prior) blog posts about my RPG's character …
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Dec 29 2018, 10:19 am
It's a lot different, but it's still p fun.