DivineTraveller

Joined: Jan 5 2007

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DivineTraveller
Dec 29 2018, 10:19 am
Sup nerds, if you remember nameless lands, I'm still working on it. You can find it here: https://rair.land

It's a lot different, but it's still p fun.
C_Dawg_S
Aug 29 2017, 7:38 pm
BYOND will never die bro
411607
Mar 7 2014, 8:33 am
you, are interesting. That is why. What's the link to your site??
DivineTraveller
Mar 1 2014, 11:54 am
I don't know what in particular you're following.
411607
Mar 1 2014, 9:59 am
follow follow follow >.>

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Posts Posts and comments
Subject
Replies
Date
Location
 
4
 
How about The Great Forests.
13
 
Yut Put wrote: > Coggoid is not for BYOND.. its a C++ driven engine with its own language based on DM? It's based on, …
23
Prf X wrote: > Fun, can't get pass level 1 but the fun part is trying I'm glad people see fun in the masochism =P It is …
18
 
I don't think the wait is really that big of a deal. There is no reason you have to have something featured …
7
 
Can this be done now? It's been proven that there is no need for a pixel-movement solution on the engine's end. Maybe …
190
 
Spoilers inside!
3
 
How do I make it good aligned, so I can use it in my rpg?
12
 
2 is much cleaner.
19
 
I would like you to make something that you want to make and present. As long as you make it from scratch, with some …
9
 
I second this. If you want to hide it, then write a script to hide it. I'm sure there is some small percentage of BYOND …
22
 
Gigimoi wrote: > & reducing download length. If you're worried about download length, you have some serious problems …
14
 
3
 
Just a CA repost..
0
 
Forward your emails to your phone, and set up the email alerts from your preferences page. Problem solved, and it works.
12
 
With having zero knowledge of your game, this is a pretty bad idea. Do you have any demonstrations or background …
7
 
Considering Higurashi isn't on that list, I'd have to say your list is incomprehensive and incomplete.
29
 
I'll make a request then, since it isn't completely impossible, and I figure people will tend to it when possible.
4
 
Perhaps DS could attempt to reconnect until it is closed, or a user-set amount of times (and possibly at a set …
1
 
I'm not sure I follow what you mean, or what this effect does.
13
 
No. This would have to be implemented per game, and should by no means be a BYOND feature. At all.
12
 
I agree with this to an extent. There are a lot of controller types, and although they share a general shape and button …
8
 
And got 'er done.
0
 
DM won't get on-map text support (at least, anytime soon) while there are plenty of acceptable solutions to it.
27
 
12
 
This was my sidescroller project, up until I had a class to worry about again. Not really a full design, just a todo …
7
 
Yes. That's not really what I have in mind, but it is an avenue I could pursue (my school gives me a free year of …
9
 
I think this goes hand-in-hand with the idea of a map datum, which it seems we don't have a request for. Definitely …
8
 
I didn't read much of the comments below, but I feel like you would be able to release the code just fine. So long as …
38
 
I applaud thee, sir.
3
 
Many might not realize just how easy it is to extend the sidescroller library. I had this problem when I started, too, …
5
 
Any plans on releasing the map generator?
6
 
This is certainly possible already. It's very unsafe to do so, assuming you mean to recompile code at runtime, and …
1
 
I've got a project that I just started, haven't announced, and will make a post on tomorrow morning now.
37
 
All of that, and you're still using a statpanel. C'mon.
6
 
You should use a google doc generated table of contents on your design doc for MMA, you know. It makes the document …
2
 
Artemis was telnettable, and the saloon is too, last I checked. The port might cause an issue though, because my school …
32
7
 
Not that this is related to the topic, but I see no reason why there can't be 'event items,' which are impossible to …
9
 
Forum_account wrote: > I just don't have a project yet that's worth using it in.
25
 
I definitely agree with your last two points. I want the new games section back (similar to when we had the Unpublished …
13
 
I agree. That is what I ended up doing (at least, I did something similiar). So far, it's been nice -- I haven't …
4
 
Well, I was going to point out that you got ripped off, but.. someone did. I have a 320 in one computer, 40 in the …
21
 
These numbers are all completely subjective. Without an idea of your gameplay, or any other information about your game …
4
 
The idea wasn't only for a loading screen, that was just an example. It's just one of the only applications I could …
2
 
I assume this is along the same lines as the Shin Megami Tensei: Persona series (the first one I can think of), right?
5
 
Oh my, that's a pretty epic picture.
16
 
9
 
I know how to do the checking, but the issue is that I would want people to be able to see the full breadth of where …
16
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