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4 |
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| How about The Great Forests.
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13 |
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| Yut Put wrote: > Coggoid is not for BYOND.. its a C++ driven engine with its own language based on DM? It's based on, …
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23 |
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| Prf X wrote: > Fun, can't get pass level 1 but the fun part is trying I'm glad people see fun in the masochism =P It is …
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18 |
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| I don't think the wait is really that big of a deal. There is no reason you have to have something featured …
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7 |
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| Can this be done now? It's been proven that there is no need for a pixel-movement solution on the engine's end. Maybe …
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190 |
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3 |
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| How do I make it good aligned, so I can use it in my rpg?
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12 |
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19 |
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| I would like you to make something that you want to make and present. As long as you make it from scratch, with some …
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9 |
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| I second this. If you want to hide it, then write a script to hide it. I'm sure there is some small percentage of BYOND …
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22 |
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| Gigimoi wrote: > & reducing download length. If you're worried about download length, you have some serious problems …
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14 |
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3 |
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0 |
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| Forward your emails to your phone, and set up the email alerts from your preferences page. Problem solved, and it works.
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12 |
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| With having zero knowledge of your game, this is a pretty bad idea. Do you have any demonstrations or background …
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7 |
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| Considering Higurashi isn't on that list, I'd have to say your list is incomprehensive and incomplete.
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29 |
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| I'll make a request then, since it isn't completely impossible, and I figure people will tend to it when possible.
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4 |
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| Perhaps DS could attempt to reconnect until it is closed, or a user-set amount of times (and possibly at a set …
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1 |
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| I'm not sure I follow what you mean, or what this effect does.
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13 |
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| No. This would have to be implemented per game, and should by no means be a BYOND feature. At all.
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12 |
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| I agree with this to an extent. There are a lot of controller types, and although they share a general shape and button …
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8 |
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0 |
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| DM won't get on-map text support (at least, anytime soon) while there are plenty of acceptable solutions to it.
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27 |
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12 |
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| This was my sidescroller project, up until I had a class to worry about again. Not really a full design, just a todo …
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7 |
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| Yes. That's not really what I have in mind, but it is an avenue I could pursue (my school gives me a free year of …
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9 |
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| I think this goes hand-in-hand with the idea of a map datum, which it seems we don't have a request for. Definitely …
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8 |
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| I didn't read much of the comments below, but I feel like you would be able to release the code just fine. So long as …
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38 |
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3 |
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| Many might not realize just how easy it is to extend the sidescroller library. I had this problem when I started, too, …
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5 |
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| Any plans on releasing the map generator?
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6 |
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| This is certainly possible already. It's very unsafe to do so, assuming you mean to recompile code at runtime, and …
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1 |
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| I've got a project that I just started, haven't announced, and will make a post on tomorrow morning now.
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37 |
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| All of that, and you're still using a statpanel. C'mon.
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6 |
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| You should use a google doc generated table of contents on your design doc for MMA, you know. It makes the document …
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2 |
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| Artemis was telnettable, and the saloon is too, last I checked. The port might cause an issue though, because my school …
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32 |
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7 |
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| Not that this is related to the topic, but I see no reason why there can't be 'event items,' which are impossible to …
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9 |
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| Forum_account wrote: > I just don't have a project yet that's worth using it in.
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25 |
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| I definitely agree with your last two points. I want the new games section back (similar to when we had the Unpublished …
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13 |
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| I agree. That is what I ended up doing (at least, I did something similiar). So far, it's been nice -- I haven't …
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4 |
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| Well, I was going to point out that you got ripped off, but.. someone did. I have a 320 in one computer, 40 in the …
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21 |
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| These numbers are all completely subjective. Without an idea of your gameplay, or any other information about your game …
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4 |
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| The idea wasn't only for a loading screen, that was just an example. It's just one of the only applications I could …
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2 |
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| I assume this is along the same lines as the Shin Megami Tensei: Persona series (the first one I can think of), right?
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5 |
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| Oh my, that's a pretty epic picture.
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16 |
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9 |
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| I know how to do the checking, but the issue is that I would want people to be able to see the full breadth of where …
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16 |
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Dec 29 2018, 10:19 am
It's a lot different, but it's still p fun.