| And the hexagon theme. I'm glad it was made optional, but I still burned myself out halfway through, definitely.
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10 |
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| It says "You've successfully installed MediaWiki." I think at that point, an assumption is safe.
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6 |
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| I was dearly hoping I wouldn't get a serious reply.
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5 |
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| How the hell are VB and C# on the same option, that makes no sense.
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19 |
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| @Yut: It was posted about in the creations forum, and I think there was one blog post about it early summer, but not …
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3 |
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| There's more than a couple; my BYOND circle has 33 people, and that's not counting the 20 or so that are there that …
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8 |
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2 |
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| In addition, for single-player things, there's a dll to use controllers.
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4 |
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| To keep up with "nearly every IM program," BYOND would also have to change how the pager looks completely. It's not an …
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5 |
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| I actually was going to make a game, but it reminded me too much of something I saw by iccusion.. then I went to double …
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7 |
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| Since this happens in the parent call of mob/Login(), it can follow something like this: mob/Login() videoIntro() ..()
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11 |
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| My specific request doesn't cover stitching maps, just wrapping one map onto itself. I'll look around the tracker and …
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9 |
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| Related or not, I wrote a post on permanent death in a persistent world. Hopefully it isn't too hard to follow and …
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4 |
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| Danbriggs wrote: > Complex Robot wrote: > > Let me get this straight. You want to be able to check if a particular …
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8 |
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| Jittai wrote: > @Kumorii&Ryando: A Miner Adventure is pretty close to Terraria. Also, The Saloon has a terr. server I …
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13 |
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| In the meantime, there are programs that can do this for you. It might not do everything, but it can still do the …
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2 |
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| In my opinion, you do whatever suits your game best. If you're going for a classic RPG, you'd do the random encounter …
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1 |
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| A few of the things on my list: Grinding mechanics. Every RPG has it, and if it's done correctly, I don't really care …
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8 |
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| Megablaze wrote: > - Punishment for atheists, as the game would be based on gods, atheism would be punished in some …
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32 |
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23 |
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| EmpirezTeam wrote: > GG Kyle. Try again next year!
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30 |
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| Suddenly, Muslims are a new race of people.
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86 |
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| Reasonable upper bound, so I can adjust the bound based on the difficulty.
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5 |
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| I don't see why it wouldn't be worth making in PHP. As for MySQL, no. Not for large-scale applications. I would use …
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5 |
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| Move to another language.
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22 |
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| A2J2TIWARI wrote: > A feature like we type sentences which would automatically create codes and eventually a game! …
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13 |
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| We have a dm tag for this.
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5 |
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5 |
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| Yeah. I'm making it now so I can eventually port it over to Coggoid without having to start from scratch. That's going …
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5 |
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| I would opt for something like this, for a truly "infinite" map.
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5 |
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| This happens with an old version of the library; I encountered it quite a bit. I made a post on the forum somewhere, so …
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416 |
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14 |
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1 |
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7 |
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| I couldn't've said it better.
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10 |
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| Gotcha. I hadn't actually thought of that, so for now, that is what I will do. Thanks!
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5 |
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| client/MouseEntered() is probably what you want.
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4 |
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| It may not be the best example, but it's one of the only ones I could come up with, since that's mostly what I used it …
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4 |
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| No, no, no. I'd rather their money go to improving BYOND as a whole. If we need art assets, we have charas-project, …
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7 |
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| An easy way to keep a value between a min and a max.
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0 |
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| A good idea would be to compile the types of fangames that aren't allowed and post them somewhere, too.
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61 |
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| I would say no, simply because people will use it as yet another thing to work with, and learn bad habits from …
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14 |
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| Fork some projects, get a 360. Or other goodies.
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2 |
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| All of my projects are open source.
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3 |
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2 |
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| I like my wireless x360 controller. It's pretty nice.
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10 |
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| Much like we have an #error directive, I would like a #warning directive. The only issue I have with #error is that it …
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0 |
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| bump. This could really come in handy.
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11 |
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16 |
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| This could be done a lot better. Why would you keep track of good and evil, when they're both most likely on the same …
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6 |
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Dec 29 2018, 10:19 am
It's a lot different, but it's still p fun.