| I'd like to extend mine, then.
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16 |
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15 |
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| Why bother? Make it so they can add as many ranks as they want, is how I'd handle it. Limiting it is a bad idea in my …
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23 |
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| Disturbed Puppy wrote: > DivineTraveller wrote: > > Someone's HTML sucks too. > > Irrelevant troll is irrelevant. Take …
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20 |
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| Way to necro a post, guys. Way to go.
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10 |
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795 |
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| You can change your sound by yourself, as stated earlier.
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13 |
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| I agree with this. I'm currently making something that can dynamically pull information from a game hub, and …
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3 |
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| Vermolius wrote: > Looks a hell of a lot better.
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27 |
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| I'd just like to jump in and say I have this same issue, and it does get sortof annoying =p
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2 |
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| I strongly agree. Back when I was working on my game, I had a scoreboard for kills per player (it's still there), and …
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31 |
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7 |
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| I see that massive list of variables being better represented by a list of sorts. Perhaps associated list for the …
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5 |
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4 |
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| I think I suggested the latter a while back, not very many responses though. I'd have to support this as well.
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6 |
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| Which ocarina? Also, the cups are shitty, those I'll admit to. I didn't like them, and I rushed through them so I could …
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9 |
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| Not reading comments. Uploading a fucking BMP is a crime.
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99 |
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| SuperAntx wrote: > Here's a chart of all the good games listed by genre. That chart is 100% true, although I can't seem …
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22 |
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| Kaiochao wrote: > For my pixel projects, I find that lowering the tick_lag makes movement smoother with libraries like …
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2 |
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| Toadfish wrote: > Speaking of which, have you tried Umineko? No, =/ no time. Right now I'm actually discussing college …
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6 |
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| I'd have to agree to this, because of airjoes reasons, and a while back, I actually planned on having a full-blown …
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51 |
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| Wow, that looks spectacular. Reminds me damn near exactly of Sacred Stones. Excellent work.
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4 |
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| Kunaimaster wrote: > Tetsuya wrote: > > He came in Artemis begging for a membership. > > I saw that other post. He …
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11 |
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6 |
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| I wasn't too aware of the quality, just that it existed.
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5 |
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| I automatically supported this post by being a part of it.
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15 |
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| Ironguy wrote: > Seemed like just yesterday I was telling you radical new dm ideas! Haha you've come so far! And I say …
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11 |
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| I support this, mainly because I see it being like blog posts. When we post something up for everyone, we can choose …
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3 |
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| Referencing id:721265 (also, we can't just use id: in bug/feature tracker?) Would it be possible/feasible for us to …
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6 |
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| Billgamble wrote: > Rugg wrote: > > Billgamble wrote: > > > This team is kinda immature I seen some of their post's > > …
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11 |
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| I think this'd be great, solely because of the spam reason, and sorting through all of the 'yeah, I support this' …
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9 |
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| I have to agree, I remember requesting this a long time ago, but can't remember where the post is hidden..
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17 |
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| You should select me because
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13 |
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| DarkGamer wrote: > Danial.Beta wrote: > > A while back BYOND had a theme for every major holiday. So they really aren't …
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14 |
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| Ulterior Motives wrote: > Will Mike Tyson be a playable character? What about pimple and rash? For your Mike Tyson …
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41 |
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| Personally, I don't see much of a problem with them, since you're developing your own engine to run the game, granted, …
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4 |
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4 |
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2 |
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| Lummox JR wrote: > So basically you're proposing a special kind of sticky non-ban that would simply accumulate keys, …
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6 |
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| Good thing we just brainstormed one yesterday. Now we have more of a reason to do it =p
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13 |
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| I could agree on what SSX said, a tab-dir parameter. I think that'd be the best way to handle it. My only question …
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7 |
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| I see this being potentially useful for debugging, especially. Despite there being many ways to handle that, it'd still …
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4 |
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| Nameless Lands, as per usual, though not so much as of recent.
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| Airjoe wrote: > ಠ_ಠ ¬.¬ I win, Tarrasque.
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7 |
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| Lummox JR wrote: > [..] but people who don't maximize the browser window. (Some people don't. I have no idea why.) Just …
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15 |
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| Boredom coalesces, again.
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0 |
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29 |
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| Ranch Jolly wrote: > DivineTraveller wrote: > > He should die. I'm getting sick of people in this state whining about …
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13 |
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| Awesome work. That's pretty cool.
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| Darkjohn66 wrote: > What if byond just ported the art portion onto the Ipod touch. Please, clarify what you mean by …
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Dec 29 2018, 10:19 am
It's a lot different, but it's still p fun.