DivineTraveller

Joined: Jan 5 2007

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DivineTraveller
Dec 29 2018, 10:19 am
Sup nerds, if you remember nameless lands, I'm still working on it. You can find it here: https://rair.land

It's a lot different, but it's still p fun.
C_Dawg_S
Aug 29 2017, 7:38 pm
BYOND will never die bro
411607
Mar 7 2014, 8:33 am
you, are interesting. That is why. What's the link to your site??
DivineTraveller
Mar 1 2014, 11:54 am
I don't know what in particular you're following.
411607
Mar 1 2014, 9:59 am
follow follow follow >.>

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Posts Posts and comments
Subject
Replies
Date
Location
 
I'd like to extend mine, then.
16
15
 
Why bother? Make it so they can add as many ranks as they want, is how I'd handle it. Limiting it is a bad idea in my …
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Disturbed Puppy wrote: > DivineTraveller wrote: > > Someone's HTML sucks too. > > Irrelevant troll is irrelevant. Take …
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Way to necro a post, guys. Way to go.
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795
 
You can change your sound by yourself, as stated earlier.
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I agree with this. I'm currently making something that can dynamically pull information from a game hub, and …
3
 
Vermolius wrote: > Looks a hell of a lot better.
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I'd just like to jump in and say I have this same issue, and it does get sortof annoying =p
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I strongly agree. Back when I was working on my game, I had a scoreboard for kills per player (it's still there), and …
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7
 
I see that massive list of variables being better represented by a list of sorts. Perhaps associated list for the …
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I think I suggested the latter a while back, not very many responses though. I'd have to support this as well.
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Which ocarina? Also, the cups are shitty, those I'll admit to. I didn't like them, and I rushed through them so I could …
9
 
Not reading comments. Uploading a fucking BMP is a crime.
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SuperAntx wrote: > Here's a chart of all the good games listed by genre. That chart is 100% true, although I can't seem …
22
 
Kaiochao wrote: > For my pixel projects, I find that lowering the tick_lag makes movement smoother with libraries like …
2
 
Toadfish wrote: > Speaking of which, have you tried Umineko? No, =/ no time. Right now I'm actually discussing college …
6
 
I'd have to agree to this, because of airjoes reasons, and a while back, I actually planned on having a full-blown …
51
 
Wow, that looks spectacular. Reminds me damn near exactly of Sacred Stones. Excellent work.
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Kunaimaster wrote: > Tetsuya wrote: > > He came in Artemis begging for a membership. > > I saw that other post. He …
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6
 
I wasn't too aware of the quality, just that it existed.
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I automatically supported this post by being a part of it.
15
 
Ironguy wrote: > Seemed like just yesterday I was telling you radical new dm ideas! Haha you've come so far! And I say …
11
 
I support this, mainly because I see it being like blog posts. When we post something up for everyone, we can choose …
3
 
Referencing id:721265 (also, we can't just use id: in bug/feature tracker?) Would it be possible/feasible for us to …
6
 
Billgamble wrote: > Rugg wrote: > > Billgamble wrote: > > > This team is kinda immature I seen some of their post's > > …
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I think this'd be great, solely because of the spam reason, and sorting through all of the 'yeah, I support this' …
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I have to agree, I remember requesting this a long time ago, but can't remember where the post is hidden..
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You should select me because
13
 
DarkGamer wrote: > Danial.Beta wrote: > > A while back BYOND had a theme for every major holiday. So they really aren't …
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Ulterior Motives wrote: > Will Mike Tyson be a playable character? What about pimple and rash? For your Mike Tyson …
41
 
Personally, I don't see much of a problem with them, since you're developing your own engine to run the game, granted, …
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Lummox JR wrote: > So basically you're proposing a special kind of sticky non-ban that would simply accumulate keys, …
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Good thing we just brainstormed one yesterday. Now we have more of a reason to do it =p
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I could agree on what SSX said, a tab-dir parameter. I think that'd be the best way to handle it. My only question …
7
 
I see this being potentially useful for debugging, especially. Despite there being many ways to handle that, it'd still …
4
 
Nameless Lands, as per usual, though not so much as of recent.
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Airjoe wrote: > ಠ_ಠ ¬.¬ I win, Tarrasque.
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Lummox JR wrote: > [..] but people who don't maximize the browser window. (Some people don't. I have no idea why.) Just …
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Boredom coalesces, again.
0
 
Capture the Flag.
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Ranch Jolly wrote: > DivineTraveller wrote: > > He should die. I'm getting sick of people in this state whining about …
13
 
Awesome work. That's pretty cool.
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Darkjohn66 wrote: > What if byond just ported the art portion onto the Ipod touch. Please, clarify what you mean by …
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