|
4 |
|
|
|
2 |
|
|
|
13 |
|
|
| Thanks alot. I was originally looking for Interface Guides and found this. Before this I knew alittle about anchors, …
|
|
8 |
|
|
|
2 |
|
|
| I'm not sure about the first question (I think unlimited, depending on the strength of the host's connection), however …
|
|
2 |
|
|
|
8 |
|
|
| To hell with this guy. You've been doing the main parts of the programming art and the map? It's your game, he's just …
|
|
6 |
|
|
|
0 |
|
|
|
10 |
|
|
|
4 |
|
|
|
10 |
|
|
|
14 |
|
|
| All I'm saying is that they can be used to work out the same functions. It would be easier with prob() in your …
|
|
11 |
|
|
|
7 |
|
|
|
9 |
|
|
|
4 |
|
|
|
2 |
|
|
|
3 |
|
|
|
6 |
|
|
|
8 |
|
|
|
4 |
|
|
|
3 |
|
|
|
16 |
|
|
|
11 |
|
|
|
4 |
|
|
| A Pixel Artist makes icons. In the sense that most put it; Iconning is the act of making icons.
|
|
2 |
|
|
|
1 |
|
|
|
5 |
|
|
|
2 |
|
|
|
3 |
|
|
|
1 |
|
|
|
4 |
|
|
|
2 |
|
|
|
22 |
|
|
|
6 |
|
|
|
7 |
|
|
| That's not really good a joke.
|
|
4 |
|
|
|
1 |
|
|
|
2 |
|
|
|
4 |
|
|
|
14 |
|
|
|
2 |
|
|