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6 |
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| This is great, I had intended to just wait on Iain Peregrine's GIAD, especially since I missed the announcement that …
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75 |
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13 |
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| 192 rules to ensure the success of your RPG.
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18 |
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| Gameplay > Story (if relevant) > Art Style > Graphics > Sound Rushnut wrote: > But why would you ever put story above …
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58 |
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5 |
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| Whenever I've helped out on a project, I always work on one system at a time. I get as many details as I feel relevant …
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7 |
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| I have my computer hooked up to my television, so due to the distance I normally sit from it, I use a resolution of …
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3 |
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| 1. I conpletely agree, also I think the contests with size limitations are quite fun (4k Challenge). 2. This will …
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| I'll be ditching both and upgrading my desktop.
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53 |
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| Indeed, it only took a little over a second for me to generate a random 1000 tile basic maze.
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198 |
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4 |
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| Ah I see, I was on the right track but didn't notice the percentage counter. It looks great, I'm eager to try this out …
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| A.T.H.K wrote: > Hopefully, but the majority of games here that are popular have children as "coders", they don't know …
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14 |
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| Although I haven't played any like it, I had assumed it had been done before (What hasn't these days?). My first …
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3 |
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| Those look pretty awesome, though I've never been too fond of anime that hasn't been English Dubbed as I often find …
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| I'm keen to see how these video tutorials progress. I'd love to make some, however I'm hopeless with the technical …
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15 |
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4 |
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| I should have caught that first one, thanks. Well at least the only fixes I've had to make were to simplify my code …
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15 |
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5 |
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| Lately the thing that has been hindering me is not being able to work on something I've started for about a week. When …
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11 |
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| One can dream of creating a fangame, what's wrong with that? I encourage people to create original games, but never …
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15 |
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| Seems most of my files are gone, the only capture that has working images is this one from nearly 5 years ago - …
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62 |
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22 |
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32 |
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15 |
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| No Kinder Eggs, no Irn-bru... scratching that off my places to visit.
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| Yeah, I got ahead of myself and started designing a battle screen before I was anywhere near that stage in development …
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5 |
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| In that case, being able to mass-page people who are fans of your game would be handy too.
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31 |
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| Hasn't there already been a request to allow players to purchase 'In-Game Tokens' of sorts, which will allow people to …
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6 |
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| What I meant was that the 'best way' to earn enough to go self-employed as a game developer is to not just create some …
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13 |
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2 |
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2 |
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9 |
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| Rewatch all the episodes of Rugrats, motivation and inspiration right there.
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14 |
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| I actually posted it as a demo, because technically you need to change the Cash variable to match your own currency. I …
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2 |
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| I had considered using one single numerical variable and just displaying it as Gold, Silver and Copper (You will notice …
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7 |
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| That looks awesome, and the tutorial is great too.
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| If I had a game that was not approved for whatever reason, I'd be happy with a reason as to why it was not approved, so …
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| Lummox JR wrote: > Darke Dungeon has a two-handed combat system. It's basically like a regular attack verb except …
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7 |
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