| Lord of Water wrote: > I have been hearing about BYOND's Public Push for quite some time now... just what does this …
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| Super Sonic 4 wrote: > I had like 85 dimes sent to my account yesterday at 2 AM and there still not in there. What …
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| SonVegitto wrote: > Hmmm, Left you all speechless huh? :-D It's a good idea. It'll take us a little time to get all the …
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| Zilal wrote: > Is there a plan for somewhere to put things like BYONDPoll? It's not a tutorial or a demo, and it's not …
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| There are no known problems with listing in multiple channels. The only reason I did not want to encourage that was …
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| I made it add BYOND.Live to the list of default publication channels, just like it used to. Sorry about the …
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| Yeah. Plurals and verb forms are a pain and extendable macros would be nice. We'll definitely put this excellent …
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| Some of you who work in a group who shares code through "invitation only" libraries might appreciate the ability in …
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| Goten84 wrote: > hehe, for me it's been down for a couple of days and is still down. I dunno what's wrong. I just …
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| Evilkevkev wrote: > What could this be used for? I saw it in help, but it doesn't give a good discription of what it …
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| FIREking wrote: > I was wondering, since my mom is going to "secretly" order the blue book for me for christmas, whats …
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| Pillsverry wrote: > i cant set the background color anymore, it gives me in game errors such as undefined variable. > > …
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| Air Mapster wrote: > I finally discovered a way to work on BYOND stuff at work. Hee. That's great news! --Dan
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| FIREking wrote: > Dan, have you seen the dream creeper yet? just curious. Not yet. I'll take a look when I get a …
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| FIREking wrote: > Wondering how secure our projects really are. Is it possible to decompile them at all? How is the …
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| There is a configuration file where you can list the people you want to ban. It currently does not support IP banning, …
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| LordJR wrote: > Damn it!!! All this messing with ICS and trying to host games, now I can't even join Games Lives! …
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| Is this a general problem for all games you try to access, or is it just one in particular? It sounds like the game is …
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| Spuzzum wrote: > I've always hated the W3C. Hell, they're ass-backwards on everything... I mean, XML is supposed to be …
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| Yep, Leftley's right. You could stay logged in with your pager in full public mode and force it to stay live, but we …
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| Yeah; use DreamDaemon. I'm about to release a nifty package for hosting games so they can be administered from a …
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| Yes; it is open to abuse. Working on it! --Dan
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| FIREking wrote: > If you have ever programmed in Visual Basic from Microsoft, you would know that when you type …
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| Another note: you can also cheat and use Bump() for this purpose. When your touchy object gets bumped, you can just …
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| In actual fact, all run-time objects are stored in special memory chips in your mouse! We thought we'd take advantage …
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| Deadron wrote: > Dantom has stated in no uncertain terms that they will never charge for the system, and will only look …
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| What browser are you using? Are cookies enabled? What exactly happens after you login through the following form: …
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| Changing the NORTH, SOUTH, ... constants would not have any effect on the internal workings of BYOND. For example, …
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| We have never wanted to present BYOND as a you-write-it, we-own-it sort of system. I can't tell you how much that …
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| A code wizard of some sort would certainly be nice. One thing you can do right now is turn on the full object tree and …
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| Our ISP flaked out on us last night. Things may be a bit rocky today as well, since we are manually overriding some of …
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| I will investigate this further, but one thing you should be aware of: client/Command(cmd as text) usr If you try …
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| Yes! I knew you would appreciate this. It is saving me a lot of headache too, because it makes it much easier to add …
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| Until the pool of deposits reaches a larger amount, the following policy should be sufficient. Dantom deposits all …
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| Give us an example of how you are using for() in connection with the client. In general, processing is all done …
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Nov 25 2021, 10:26 am