CriticalBotch

Joined: Aug 9 2007

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Critical Botch Development

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Event Scheduling Library
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As noted in my previous entry, SW:U will be driven primarily by XML. All static data (class definitions, race …
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A driving force behind my desire to get libVehicle working was the desire to make a sci-fi game. To me, sci-fi isn't …
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In pursuing my scifi space game I came across the issue of handling vehicles. Primarily large spacecraft but the same …
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Yes, this is a review about the new Star Trek movie, and yes it's a week late. Sue me, I don't like crowds. To start, …
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I'm not really up on color theory and mechanics. I can use RGB or Hex color codes with no problem, but things like …
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Someone mentioned that while the idea of concurrence (see earlier post) was neat, they weren't sure how it applied to …
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In one of my previous posts, I had laid out a model of organizing the universe using five structures: …
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While designing my universe model, I was pondering how to incorporate multiple universes. Why? It's freaking cool! :) …
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As I'm fleshing out my system for modelling the universe, I stumbled upon an interesting problem. Primarily, how do I …
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Continuing with the concept of creating a universe, I've begun actually putting the system together. Right now I'm …
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An extension of previous concepts, I've been thinking about how to go about generating a universe. I figure a …
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As part of a refocusing effort I'm now looking to create a development team of about 2-4 people (one of which being …
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So, it's been what? Seven, eight months? Yeah, it's been a rough year :) I'm still here though, and still working on my …
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Anyone familiar with MUDs is probably familiar with the Bartle Quotient. The Bartle Quotient is a rating of 0-100% in …
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For anyone who is interested, TravMUD is coming along decently. It's very, very, very, very basic. Currently …
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One of the challenges I find myself facing in developing my mud base is the question of character handling. I'm not …
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Rambling about yet another project that will likely be half finished and abandoned :P
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I need some help with coming up with a balanced and intuitive system based in math. I know what I want to do, just not …
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Before I go down the path of self destruction (;P), has anyone created something similar to what I'm about to describe …
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While taking a break from the RBS AI (they're like a child sometimes; trying, and occasionally talk back), I had a …
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I've been working on something that, if I work it correctly, could be a huge boon to rpgs and games in general. If …
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Testing, testing. . . Hello World!
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I had stumbled on this idea a little while ago and thought I'd see what others thought. First, this will definitely …
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There are times I wish I was better at math, and this would be one of them. For part of the game I'm working on there …
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