|
2 |
|
|
|
9 |
|
|
|
0 |
|
|
| Kingstone99 wrote: > Sure I don't mind helping just ring me up some contact info. MSN: dworkin.of.chaos AT gmail DOT …
|
|
10 |
|
|
| Ah! I had never heard of that, heh. Learn something new every day. Foomer wrote: > "Clever" programming is when …
|
|
8 |
|
|
|
1 |
|
|
| JP nailed it. Artificial limits are, well, limiting. You should use some form of dynamic map loading/unloading to …
|
|
2 |
|
|
| You could, however, use the hud objects to recreate the view point. It'd likely be intensive depending on how close to …
|
|
21 |
|
|
| VolksBlade wrote: > After a good search, I have yet to find a good explanation of a Modular Program, anyone mind …
|
|
18 |
|
|
| Vermolius wrote: > Looking forward to checking this out. Danke. It'll probably be a bit before it's ready though. I …
|
|
2 |
|
|
|
16 |
|
|
|
7 |
|
|
|
3 |
|
|
| Please use the bug tracker to report bugs. The bug tracker may be found by clicking on Help->Report A Bug on the top …
|
|
2 |
|
|
| Garthor wrote: > At this point: why even have "permadeath"? What does it actually serve? A "gotcha" for people that …
|
|
25 |
|
|
|
4 |
|
|
|
12 |
|
|
|
5 |
|
|
|
7 |
|
|
|
4 |
|
|
|
3 |
|
|
| AJX wrote: > Yerp. I iz using Ubuntu. And I have no idea wtf LAMP means, but ok! LAMP = Linux, Apache, MySQL, PHP Other …
|
|
9 |
|
|
| EGUY wrote: > After a long spree of using DM, I usually end up trying to save documents by pressing Ctrl+K (the …
|
|
8 |
|
|
| ArcaneDragonX wrote: > So I've been messing for about three weeks or so working on a side scroller, check it out here: …
|
|
14 |
|
|
| Qable wrote: > Hello all, > > Just looking for some input. An RPG that I am making utilises guns which would normally …
|
|
9 |
|
|
| Yes, this is a review about the new Star Trek movie, and yes it's a week late. Sue me, I don't like crowds. To start, …
|
|
0 |
|
|
|
5 |
|
|
| EGUY wrote: > Heh, it would turn into a completely different sort of text-based. Well, it would really only be useful …
|
|
8 |
|
|
| Nickr5 wrote: > What he's requesting isn't related to giving medals to players. The ideal place to set the order of the …
|
|
6 |
|
|
| KodeNerd wrote: > Make it customizable if you can, cause sometimes I prefer one at one time but the other at others …
|
|
13 |
|
|
|
5 |
|
|
| Hobnob wrote: > CriticalBotch wrote: > > Thanks Lummox. I'm basically trying to automate generating star color based on …
|
|
6 |
|
|
|
21 |
|
|
| Someone mentioned that while the idea of concurrence (see earlier post) was neat, they weren't sure how it applied to …
|
|
0 |
|
|
| In one of my previous posts, I had laid out a model of organizing the universe using five structures: …
|
|
0 |
|
|
| While designing my universe model, I was pondering how to incorporate multiple universes. Why? It's freaking cool! :) …
|
|
0 |
|
|
|
7 |
|
|
|
3 |
|
|
| Courax wrote: > I was just simple wondering if an ideal for a better environment is a grand thing to a RPG. Of course …
|
|
3 |
|
|
| My overall point still stands: total security is impossible in an environment where data must be transmitted. You are …
|
|
8 |
|
|
|
0 |
|
|
| Actually, the "job" posting is for general purposes. This would be the initial and primary project but my goal is to …
|
|
3 |
|
|
| AJX wrote: > CriticalBotch wrote: > > Run the query on a spawn()? > > Not a query, initial connection. > Ran in a …
|
|
15 |
|
|
| Continuing with the concept of creating a universe, I've begun actually putting the system together. Right now I'm …
|
|
0 |
|
|
| An extension of previous concepts, I've been thinking about how to go about generating a universe. I figure a …
|
|
0 |
|
|
|
9 |
|
|
| Sounds good to me. My hangup seems to be most folks' hangup: the money. In the end you're essentially proposing a BYOND …
|
|
14 |
|
|
|
9 |
|
|
| As part of a refocusing effort I'm now looking to create a development team of about 2-4 people (one of which being …
|
|
0 |
|
|
| Alathon wrote: > Developer checks out map, as of Monday the 15th. He works on the map for a week. Meanwhile, players …
|
|
9 |
|
|