|
1 |
|
|
| A short guide on how to report client crashes
|
|
0 |
|
|
| Would love to see something in this realm. We've had to disable certain filter effects globally due to iGPUs struggling …
|
|
8 |
|
|
| It would be nice if the map editor had limited automapping functionality that we could define for each atom. This way …
|
|
0 |
|
|
| A way to zoom in and out on the variants section of the map editor would be wonderful. Currently it has a predefined …
|
|
0 |
|
|
| I would imagine this isn't BYOND related. That being said, a Wireshark capture would be very helpful to diagnose what …
|
|
15 |
|
|
| A configurable per-client buffer that is additive or subtractive from overall client.view. It would take the format of …
|
|
1 |
|
|
| In my head, the BYOND way it might look like: if(client.disconnected) Foo()
|
|
7 |
|
|
| It would be very helpful if client.RenderIcon() supported bounds as a parameter. Anything past the supplied x/y bounds …
|
|
0 |
|
|
|
4 |
|
|
| A overview of all the changes made in April
|
|
4 |
|
|
|
3 |
|
|
| When can we expect the full release of Carrot Knight?
|
|
18 |
|
|
|
0 |
|
|
|
10 |
|
|
|
1 |
|
|
|
3 |
|
|
|
18 |
|
|
| At the risk of derailing this thread, I would strongly recommend bitwise here to cut down on all the logical …
|
|
14 |
|
|
|
2 |
|
|
| The mosquitoes are just assembling for their final push, don't celebrate yet. Feature request side of things, would be …
|
|
30 |
|
|
| Thanks for the mention Spev. Great article as always!
|
|
6 |
|
|
|
12 |
|
|
| Just to do some necromancy on this thread. This would still be nice to see, and I think this might also tie into what …
|
|
17 |
|
|
| Visualize 2D transformations
|
|
2 |
|
|
|
3 |
|
|
| It would be nice if we could leveraging different easings as well, so we don't have to only use linear fade in or out.
|
|
8 |
|
|
| Workaround: You can fake this by adjusting the z position if you're not using 3d projection.
|
|
4 |
|
|
| Right now with particles we have access to drift, which lets us create effects such as snow, rain, or embers, etc. It …
|
|
2 |
|
|
|
3 |
|
|
| +1 to this. This would be great for realistic effects.
|
|
19 |
|
|
|
1 |
|
|
|
3 |
|
|
|
0 |
|
|
| This should go in bug reports.
|
|
2 |
|
|
| Thanks for the mention, Spevacus. A great read!
|
|
5 |
|
|
| Bump. This would be super helpful.
|
|
30 |
|
|
|
1 |
|
|
|
3 |
|
|
| A roleplaying game set in an alternate Earth
|
|
3 |
|
|
|
7006 |
|
|
| Awesome job on all this! Happy to see this move into stable. What are you thinking about SQLite going forward?
|
|
9 |
|
|
| I think that's probably what I'll end up doing. It would still be cool to see this eventually make it's way into the …
|
|
5 |
|
|
|
4 |
|
|
|
1 |
|
|
| Woohoo! Topological sorting!
|
|
7 |
|
|
|
2 |
|
|
| Jimmy G is bassssicaaalllyy still a Patriot. That's what I'm telling myself anyways. Nice work as always.
|
|
1 |
|
|
| A new update for a new decade
|
|
0 |
|
|
| Maybe I need to break this down further to specific use-cases I've run into in my project. A monster walks underneath a …
|
|
5 |
|
|