| Bravo1 wrote: > > > The trails are generated on the fly. I will probably end up reducing how often they get created …
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| Really appreciate this development, i'm going to spend many hours playing with this once I get back on to a PC, I can …
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| Perfect! I'm really looking forward to seeing everyone take full advantage of the web client after you're done.
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| DarkNinjaNaut wrote: > Kozuma3 wrote: > > A.T.H.K wrote: > > > Sigh. > > > >
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| Zecronious wrote: > Why do the asteroids move super fast at the start then stop moving at all the first time you build? …
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| Concept | Build a colony in Space on Asteroids
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| Haven't gotten to do as much as i'd like to in the last couple days however, so far I made it possible to zoom in & out …
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| We have continued, learned plenty, so the information we gathered over the last few weeks has been put to good use …
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| If you have experience with the byondexe client, could you provide some helpful tips? I have no interest in the …
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| Sorry for my late response, I've gotten so much information to read through from folks that I haven't done much more …
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| I wanted the experience to be as simple as an in-game invitation sent -> accepted -> seamless connection. Anything else …
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| BYOND Key: Chris Gayle (noonethoughtthiswasredundant? ) Time-zone: EST Likelihood of project submission: Depends on …
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| We will publish one as soon as possible, I agree that it would be a great way to show potential players what we have in …
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| Great, glad to help & not a bug. You don't get drops when your level far exceeds theirs.
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| FIREking wrote: > I feel like some of your terms are being used loosely, for example you said "a library has to be …
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| At the end of the day YP's opinion is inconsequential to Spirit Age, what the team members want is what the team …
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| Thank you all! (= & @EmpirezTeam Nope, her name is Cheryl, I just remixed it a little bit.
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| Aaah, I'm not seeing the BYONDexe download option on the download page.
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| Nope, it counts down by the day, I simply reimbursed for days the server is not up.
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| First of all i'd like to thank you our first review! I'm happy you enjoyed your first & early experience of Spirit Age …
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| 2:39 PM 3/26/2013 ; v0.18 ---> Platforming engine (allowing jumping over/ontop things in the world.) ---> A few system …
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| So, Zane stepped out for a little bit, so i'll continue with a new stream until he gets back; …
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| I find it amazing that I've grown so much older here and felt such a lack of innovation. Six years later & i'm looking …
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| ImmeasurableHate wrote: > I won't say if I'm competeing yet until the themes are released. No point of saying your …
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| @Fugsnarf - I experimented with some numbers, but they didn't feel too right, I may just include a button to let the …
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| This This This Also! Apparently this is a thing? Chuckle, it's one of the current works in progress.
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| Silk Games wrote: > The BYOND software is headed in a direction that will open up all sorts of possibilities, and all …
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| So yes, open-testing is around the corner.
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| Yut Put wrote: > are you using default movement states or something entirely custom? > > Because I know that there are …
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| I landed in Jamaica yesterday and got back to work promptly to try and make up for the week I had not really been …
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| I believe the story ought to get as much attention as the programming, art and map have gotten, so the actual game …
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| I've been enjoying wind a lot, so i'm sharing it :]
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Apr 9 2013, 10:46 am