| If BYOND needs money, and advertising then a kickstarter might give it the boost it needs. Even if it fails it might …
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| I was looking at this. http://www.byond.com/ developer/forum/?id=777060 I then created a 400x400x400 map. It took about …
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| I came across something that I wasn't expecting on load. The new proc was being called on an entity if it was located …
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| Invisibility is like density in which by itself its very limited. If you wanted to make only certain objects pass threw …
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| I request the ability to change what you see on the space around the boundary of the map to an icon or color from the …
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| This might sound odd but I would find it fun if byond had a quiz that told you where you could approve on. Quizzes …
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| Request 1: Instead of doing this obj Egg verb Shake() set src in oview(1) set category = "Egg" world How about being …
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| Here are some things that might make things slightly easier New folder option in dream maker and the ability to change …
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| You can currently set it so you can see some things no matter what if there on your screen using sight. I request some …
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| Whats your favorite alternative to standard verbs? Browser, HUD, Grids, Macros, Click, Right click, Bump, etc.
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| It would be nice to know the higher-ups opinions on features like the bug report status system It could have statuses …
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| It would be nice to have a cancel button on the interface editor along side the done button.
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| I think it would be cool if instead of it saying improper indentation it would figure out how many spaces a tab is …
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| Just something that makes the spaced indentations become tabs when I paste stuff in dream maker. Or the other way …
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| I request that you add a variable named dir in world that contains the path of the dmb directory.
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| Make it so file() can access compiled resources along with added resources. Uses: Changing a mobs icon to another icon …
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| It would be nice if there was a feature that allowed you to get information from a list of icons mob/verb/Test() …
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| It would be cool if you added the feature to execute code at runtime example: mob/verb/Execute_Code() …
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