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| I've had plenty of great game ideas, and I'm capable of making each and every one of them(as I ALWAYS think of how hard …
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| Hiro the hero wrote: > Choka wrote: > > Oh...and seriously. Go to school...first grade preferably, you randomly …
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| Rugg wrote: > To be honest, I havent played the game once. Thennn...play it...?
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| ZhugeXLiang wrote: > Tayoko wrote: > > ZhugeXLiang wrote: > > > Vermolius wrote: > > > > All the more reason to …
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| No, wait. It says, Not supported in the grey screen.
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| Alright...I'm thinking, what's a good sized video format that isn't too lossy...or too big?
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| I figured as much, and as for the forum stuff. I was thinking "Don't go Dev How-To!" because it wasn't really how-to …
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| Darn...I don't know if that's enough...
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| So, I'm not sure if it's exactly phlegm or not but I feel a wierd substance at the back of my throat, It feels like a …
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| KashikoiMeisai wrote: > Choka wrote: > > A good thing would be that you say the project you're working on. > > …
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| This is more like "Are You a Complete Geek/Nerd" quiz. Nerds and geeks don't have the guts to be a douchebag. And I …
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| Use a list of text-strings and list associations for a complex or simple cutscene with a variety of over 30+ choices!
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| Oh...obviously I needn't worry about that then o.o.
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| Too late I already found it =D.
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| I'm telling you, branch out with your ideas. I would've never learned most of the procs I know by stopping with games …
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| A *new* battle-monsters type game
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| Well I was just wanting to know would this work? It's meant to slowly alternate from one color back …
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| So wait... on an associative list could I do something like this... mob/var list/A_List = list("One" = /obj/Bob) ...or …
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| Well most of the time when you make your precious game you are more defensive then a bear is to her cub. Well have you …
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| I recently spoke to an original game designer Shamon/KeyWielder000, he thinks his game is superior because he has 40+ …
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| Actually I did update it, a bit ago.
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| It's a very, very, very generic tower-defense game.
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| A trillion thanks! My mom and I planned on watching it.
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| We're trying to create a realistic rock game but as for age, we want to know how long a year is. Because people know …
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