CIB

Joined: Sep 22 2004

Hi whoever reads that :)

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NordOst
Nov 24 2012, 12:36 pm
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flattr is a micro-donation sort of thing where you put in X money at the start of the month, and it is distributed …
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I loved this game, but the download was broken for ages. Glad to see it works again. :)
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In old BYOND terms: A pixel_step_size of 32. There's no gliding animation, you just pop from one tile into the other.
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As pointed out by the benchmarks, that'd lead to around a 8x speedup, so I agree. I'm considering making a ticket for …
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What does the One Piece setting add that you couldn't do better yourself? If I may answer that question.. Making …
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I'm currently working on a small tower-defense type game for fun. It features dynamic construction, meaning that …
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Tom wrote: > What kind of restrictions and implementation issues are you referring to here? The biggest issue is …
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The code contains a very annoying bug: It doesn't use the z-level you supply, instead it always uses z-1. In other …
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Yay! :D And yep, I did notice that, luckily I have dmide as a reference to figure out how it works.
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Recently, I've been playing with the zsnes emulator's network feature and noticed something interesting. The emulator …
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Copied from BYOND Features forum by Airjoe Assuming this hasn't already been added without me noticing.. A way to …
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Copied from BYOND Features forum by Lummox JR Icon files have a little useful "repeat" state where you can set the …
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Icon files have a little useful "repeat" state where you can set the animation to repeat itself n-times. I use the …
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Assuming this hasn't already been added without me noticing.. A way to selectively hide objects from players would be …
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This is a tweak of DarkEmrald's REO2 adding roleplaying elements to the game.
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Where exactly in the file? I can't seem to find it in the metadata. This is what I get for my .dmi with 96x96 size …
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Can anyone link a useful documentation on the command-line DreamDaemon or, if none exists, explain me how to run a …
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OK, I have started writing that library using the sckt library, now I have two problems. For one I don't know whether …
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Well, that atleast leaves the hope that it will be implemented some time.
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Sounds nice, original idea, though it seems to be rather a "minigame" than one of those RTS games where you can spend …
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Er.. What? Are you saying I'm transfering the very same icon again and again for each update I make to client.screen? …
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Hm, even nicer, I could send savefiles over the network and let the server handle them via a PHP script like this. I …
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but it would lower the boredom of clicking a spell over and over again. If it's a roleplay game, using the same spell …
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Jon88 wrote: > It's also possible to use DM itself to import and setup a series of graphics as you like. You can set …
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Nielz wrote: > That is all good and well, but keep in mind we're talking about games here, not reality simulators. I'm …
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So the client itself would have to be a complete BYOND hostable, either way. I'm not sure whether an external dll would …
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