Bumblemore

Joined: Sep 13 2008

Start the game! The whistle blows!

Shoutbox

Bumblemore
Jan 30, 9:39 am
Yay thanks Vegeta ssjj2 for the membership!!!
Bumblemore
Jan 16, 6:25 am
HhhuuurrrrrrrrrDuuuurrrrr nnngGGGHHHHHHngghh
Bumblemore
Jan 7, 3:17 am
Makes me sad when I think about all the projects I deleted because they "werent good enough" LOL when it would be nice now to play them just because they're my legacy... I destroyed my legacy D:
Bumblemore
Jan 1, 9:20 am
Just saw a game update Hitogen did on everyone's projects in 2020 and was so flattered that he actually played and took notes!! Makes me feel so bad for losing that project D:

Anyway working on something called "Solar Apocalypse" and this time I've made backups on a cloud to prevent a worst-case-scenario
Bumblemore
Sep 28 2023, 8:22 pm
Still alive out this way in Australia, Melbourne. Spring is coming through, I’m learning to fish, made a new account on Habbo and Old school Runey. Love to chat if you guys still use pager, or my email if that’s something you prefer to use. Still haven’t got my own PC yet, but love to work on my project once I do.

Also got back into The Walking Dead comics, I love them like they’re my bible but god damn they’re horrific!! Any of yous want to get in touch, please do.

-Johnny

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Bumblemore's Favorite Games

by Vallat | Mar 14 2021
A game about Chernobyl
by IainPeregrine | Sep 18 2010
A fast paced, casual, multi player action game with a little RPG touch
by Signako | Dec 17 2023
Rock-Paper-Scissors
by Exadv1 | Jul 14 2003
An emulation of a command line atmosphere.
by Cowed_Revival | Apr 5 2020
Tags: rpg
A role-playing game set in a fantasy medieval world.
Become a super hero or villain! Create an origin for yourself and enjoy life in this building/survival game!
by F0lak | Nov 4
Tags: fantasy, rpg
Round-based Roleplay in a low-fantasy medieval town!
by Colin1011 | Feb 25 2011
Be anything you desire. Anything.
by MetaFrosty | Dec 22 2013
Tags: anime, horror, mystery
Who will remain when the clock hits 6AM?
by Skysaw | Jun 3 2001
Five teams of spies compete to secure documents, using nifty spy gadgets to foil their enemies.
by Mysterious Dome | Oct 30 2009
Currently being recoded from a scratch, expect us to be up in a while again..
by SyncWolf | Sep 4 2008
In a world of magic. Good versus Evil fights to control the city and eventually the world.
Sketchy mayhem!
Even sketchier mayhem! More weapons, more ways to play, more ways to gruesomely perish!
A game based loosely on climate change
by Exadv1 | Feb 15 2003
Tags: action, rpg, scifi
Stay alive inside Space Station 13
Murder has never been this much fun. Help your friends, or sacrifice them for gain.
by Gunbuddy13 | May 29 2003
Join the Wurm war!

Bumblemore's Favorite Resources

by JackGuy | Feb 14 2007
Tags: 3d
A demo of 3D Wireframe rendering.
by Alathon | Jul 31 2012
Tags: input, mud, parser
Command parser for MUDs
Fast, simple, abstract 47-state autojoining library
A great demo which shows not only normal beams, but also beams that pierce through the enemy!
by Spunky_Girl | Apr 3 2009
A short and simple way of creating beam-like verbs for your game(s)! :D
by ACWraith | Feb 15 2012
Tags: maps, math
Split and merge planes of integer dimensions.
A game for the 8k contest.
by Schnitzelnagler | Aug 28 2009
Tags: components
An attempt at crafting that allows for easy and flexible add-on of any crafting-kind
Wanna see hundreds of units fight each other to the death?
by Ss4toby | Apr 2 2009
Tags: chat, interface
When BYOND 4.0 came out everyone was thrilled. Finally, we could completly customize our BYOND games to our likings.. ...
by Jeff8500 | Aug 19 2008
A quick simple example of how to create an HTML popu
by D4RK3 54B3R | Aug 26 2010
Tags: source
8k Cartridge Classic II entry!
by Red Hall Dev | Sep 13 2012
Closed Project, Hardware Failure.
by LucknFavor | Jul 18 2008
Tags: interface
Drag and Drop Inventory Demo
by Kumorii | Jan 27 2019
Wanna make an action survival game?
by Leftley | Feb 11 2003
Tags: views
A very simple, somewhat clunky demonstration of a first-person dungeon view.
by Shinguku | Jul 25 2003
A few free turf icons.
by PopLava | Feb 22 2012
Simple example showing how to do fullscreen games
by Gakumerasara | Jul 14 2007
A* pathfinding for multitile atoms
by Evi of au | Feb 18 2007
Tags: source
The source code to my entry in Crispy and Iain Peregrine's Game in a Day contest, won second place.
by Gughunter | Feb 5 2002
Tags: maps
An easy, if cheesy, method of creating 3D-like elevated terrain.
by Super Saiyan X | Mar 5 2012
Tags: hub, text
A very small library with no useful features, such as getting a list of fans from the hub; and retrieving your hub ID.
by Forum_account | Mar 15 2012
Tags: effects, icons
An easy way to generate and process icons.
by Zecronious | Jun 19 2013
Tags: source
Allows you to create fantastic little idle games.
by Forum_account | Aug 17 2010
Tags: interface
Provides a better way to interact with interface controls than the built-in winset/winget procs.
Illuminate your net dreams!
by Kumorii | Aug 26 2015
An aesthetic and lightweight approach to adding particle-based weather to your games!
by FIREking | May 7 2013
Tags: effects, lighting
The fastest lighting system for BYOND
by Kidpaddle45 | Jun 10 2013
Drag & Drop instead of code.
by DarkCampainger | Jul 3 2012
Tags: maps, utility
Extract only the relevant bits of data from your project for your mappers
by Foomer | Jul 27 2009
Tags: maps, savefiles
A map saving and loading system designed for programs that work with a single map at a time.
by Gughunter | May 25 2003
Tags: maps
A Python script to create BYOND maps from graphic files.
by FIREking | Jul 24 2013
Tags: demo, maps
Massive is a real-time save/load chunk system that allows worlds to have tens of millions of tiles and objects saved and ...
by Ebonshadow | Feb 17 2002
Tags: maps
Use this library to create mini-maps for use in your games.
by Ter13 | Jun 11 2023
Accessible. Simple. General.
by Dan | Apr 23 2001
Tags: mud
A bare-bones room-based MUD system that handles saving/loading and run-time configuration.
by Taitz | Jan 26 2023
Tags: graphics
Demo of using run-time normal maps for lighting.
by Rockinawsome | Sep 23 2008
Tags: hud
You could use the technique demonstrated for a tiny paint program, or (in theory) a 3D game as limited as tank busters.
by Forum_account | Dec 13 2010
Tags: movement
A pixel movement library for isometric and top-down maps.
by Orange55 | Jun 2 2013
Tags: sidescroller
Simplistic physics for platformer games
by Hiead | Jan 2 2006
Tags: source
The source to my little Pong game.
by Ter13 | Mar 2 2015
By far the most superior roofing system on BYOND.
by Lummox JR | Jul 20 2005
Tags: contest, source
The source code to a tiny little RPG
by Forum_account | Oct 15 2011
A sample top-down shooter.
by Neophyte | Aug 19 2005
Shooting Demo (open Source)
by Zohan98 | Apr 17 2013
Tags: sidescroller
A simple library
by Xx Stunt xX | Aug 4 2006
Tags: effects
Wont take you 3 minutes to understand this roof code and put it in your own game!
Source for my in-progress game
by Foomer | May 30 2009
Tags: sound
Some basic support for transitional music and 3D sound controls.
by Gughunter | Sep 23 2007
Tags: source
A BYOND Classic that's a real "fixer-upper." Can you improve it?
Generate advanced hard-edge static lighting
by Lummox JR | Nov 24 2002
Tags: contest, source
Source code for Scream of the Stickster (BYONDscape 4K Challenge 2002)
by Lummox JR | Oct 22 2002
Load, save, and reuse temporary maps for unlimited worlds
by Forum_account | Feb 11 2012
Tags: icons, maps
Automatically generates edge icons for turfs and places them on the map.
by Hobnob | Jul 26 2009
Tags: effects
Spacewar!
by Gughunter | Apr 28 2008
Tags: maps
Another way to create random maps.
by 8O | Sep 24
Tags: 3d, flight, graphics
A rendering demo using the "Voxel Space" rendering algorithm
by Skysaw | Jul 31 2002
Tags: effects
Demo of how realistic water can be modeled.
by Dantom | Dec 8 2000
Tags: beginner, source
A simple project to get you started.
by Crispy | Feb 23 2004
Tags: source
Full source code for the adventure game "Your Money or Your Life".